Full notes
Full Dungeon of the ENDLESS™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Balance
- Compatibility
- Performance
Dungeon of the ENDLESS™ changes
Hi everyone, We're happy to announce that Dungeon of the Endless has officially released. The [1.0.15] version is now available on Steam. You can purchase the Pixel Pack (11.99€) and Founder Pack (18.99€) here:
On Steam
On our website
Thank you all very much for your support, awesome feedback during this Steam Early Access. We plan on supporting the game for a little while so stick with us. :) Check out our trailer: https://www.youtube.com/watch?v=qplvDyEQr1M Here's a list of the main additions to this version (* those were not in the previous Branch version):
Multiplayer coop mode (with improvements*)
HD GUI option
New game screen (start, lift, finale…)
Journal (highscore, stats)
Album*
Secret backstories*
3 new spaceships*
6 new items with passive skill*
Balancing (heroes, mobs, spaceship, modules*)
Steam Achievements*
Steam Trading Cards / Badges / wallpapers / emoticons*
OST available in the game files*
- And Mac version (Warningno multiplayer cross-platform and heroes shortcuts are disabled)
Release Notes
If you were playing on the branch version, please make sure you opt out of this Beta and play on the regular version. General
Added the multiplayer co-op mode, with up to 4 heroes
Added the last 2 floors and the “Jungle” environment
Added Journal panel with your local high scores and game statistics
Added the Album with unlockable pictures and captions about heroes, mobs and other secrets
Added backstories between heroes: find the good hero combinations to unlock secret dialogues and gameplay effects in the lift
Added more situational dialogues in game (door opening, repairing, crystal carrying etc.)
Added 3 new spaceships:
The Sanitary pod: Hard mode!
The Library pod (Dungeon Founder pack): Science / Module mode
The Refreezerator pod (Legend Founder pack): Lonely hero mode
Added 6 new items with passive skills
Added researches reset button in exchange of Science in Artefact panel
Improved projectiles and poison visual effects
Added music tracks (ship selection, lift and ending screen)
Added sound effects (door, ambiance, hero death jingle, dismiss, events, tactical map etc.)
Changed lighting system to improve performance (and solved the issue with black stripes visual artefact)
Improved normal map to enhance lighting surface
A lot of optimisations have been made in our animations and sprites system
Multiplayer
Added a chat in the start, transition (lift) and final screens
Differentiated in game chat from the log to improve visibility
Added a way to cancel typing text in chat: ESC to close chat or Ctrl + Delete to erase
Added a kick player button in the start screen
Added Steam friend invite feature
Steam
Added 25 achievements
Added 6 Steam Trading Cards
Added Steam badges and rewards (wallpapers / emoticons)
Added OST in the “Soundtrack” folder
Game Interface
Added HD GUI with bigger fonts (automatically activated on big resolution)
Improved the heroes and ship selection screen with 3D spaceships
Added a new victory screen with our rescued heroes
Improved loading screen
Improved game over screen
Improved the transition between floors
Floor progression is displayed
Heroes are now in a lift and randomly commenting on the situation (some lines are conditioned by events in the last floor, with the loss or recruitment of new heroes)
Globally improved the user interface
Improved the tutorial which is now interactive
Added Controls panel (in system menu) to display all the shortcuts
Improved the tactical map:
Press T or scroll up above any room
Source
Changelog.gg summarizes and formats this update. How we read updates.
