Full notes
Full Dungeon of the ENDLESS™ update
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Repeated intro
Hello everyone, This time, it's for real! The official public update 0.9 is here. Thanks to our courageous players who tested the branch version to help us to finalise it :) So we added the 2 last heroes, a mob and an event but also the much-awaited tactical map, the backpack and other improvements requested by the community.
What changed
- Maps
- Gameplay
- Events
- UI and audio
- Balance
- Store
Dungeon of the ENDLESS™ changes
Content
Added 2 new heroes:
Mizi Kurtiz, the G2G hero and her dark companion
Kreyang, the EL Founder pack Drakken hero
Added 1 new event: the EMP, which temporarily deactivates modules of random rooms [G2G] Thanks Stealth_Hawk
Added 1 new mob: the Hurna Debuffer (and its elite form) which reduces the attack power of heroes in the room
Added “almost-HD” portraits for the heroes HUD
Improved environments by adding props, animations and FXs
Added situational dialogues (different for each heroes)
Added new tutorial (select in the menu to test it) [WIP]
Added 2 special skills for prisoners and crew members
Improvements
Added a tactical map: mouse wheel down to zoom out, then click or mouse wheel up over a room to zoom in. You can move and (un)power rooms in this mode
Improved the Crystal phase:
The rooms are no longer unpowered
The Crystal can’t be put back in the first room
All the doors of the floor are opened!
You have to decide when you leave the floor: all your crew have to be in the exit, otherwise you lose them!
Added a backpack in the Inventory panel: all items in this bag will be kept between floors
Added remote powering: auto-power several rooms at the same time by clicking on a remote room as long as you have enough Dust
Improved Merchants: each one now has a currency between Food, Industry, Science and Dust for sell and buy
Added a “multi-doors” bonus: get a score bonus when you open doors in an “action phase”
Added a pause button on the bottom right widget
Improved several animations on monsters & heroes
Heroes found in the dungeon can now have a higher level (with cost slightly increased)
Added hero refund: if you dismiss a hero, you get a certain amount of food based on his level
Added a special portrait when a hero dies
- Improved Heroes HUDreorganised the buttons to avoid misclicks, improved wounded feedback
Improved GUI (log, hero panel, FIDS, dialogue, transition screens…)
Unlocked Deena by default
Changed low health feedback to be sooner and more visible
Improved Auto-Powered FX and environment FXs
Added new FXs for each module upgrade
Balancing
Increased the level up cost of first hero levels, slightly reduced the last ones (global cost is increased)
Increased number of new heroes in the floor
Reduced heal cost in the Infirmary Pod
Reduced Shop cost (build & research)
Tweaked item costs (for drugs) and effects (for devices)
Increased Lure activation delay
Reduced the power and the number of the anti-minor modules mobs
Increased power of Kamikazes, but they also hurt other creatures
Changed Holohero module behaviour: it no longer attracts mobs of other rooms
Increased Holohero module defence
Bug fix (since branch 0.9.20)
Kreyang is available for Endless Legend Founder Pack owners
Level up stats preview is displayed
Green colour is correct in the tactical map (shows rooms with modules inside)
Heroes selection marker is correct in the tactical map
Several panels are now hidden in the tactical map (dialogs, crystal button...)
Mouse wheel
Source
Changelog.gg summarizes and formats this update. How we read updates.
