In this update2
Full notes
Full Dungeon of the ENDLESS™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
Dungeon of the ENDLESS™ changes
[0.8.7] Patch Notes
Bug fix
Random hero selection is now properly displayed
Notifications are no longer displayed on top of transition screens
Players can now unequip an item without this one disappearing
The instant power given by the “Emergency Generator” module is now ignored if the room is already powered by the Auto Power event
Stele is now immune to zone damage
“Fast but Weak mobs” stele event no longer stops mobs when they stack
Saves, merchants, dust (initial / loot) and items are now functional in the endless mode with the Drill pod
Armoury floors no longer spawn free heroes
Fixed some sprites glitches
Balance
Reduced basic FIS incomes
Increased cost of Emergency Generator (now incremental)
Increased cost of FIS modules
Reduced Wit of Mechanical Pal
Tweaked cost and spawn value of items
Reduced Pilfer effect
Reduced power of flying Necro mob
Increased classic item spawn in the Infirmary Pod
Increased difficulty in Easy and Too Easy mode (power of mobs)
Please keep in mind that your previous game save will not be compatible with this new version. ~Amplitude Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
