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Steam News3 June 201412y ago

[0.7.7] Reloaded Update

[0.7.7] RELEASE NOTES Content Added 2 new levels (9-10) with a new environment: the ice biome Added 1 new hero: Elise, the “Freelance Demolitionist” and her heavy arsenal Changed hero max level from 8 to 15 Added 2 new

In this update2

Full notes

Full Dungeon of the ENDLESS™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes16 additions7 changes2 removals
  • Maps
  • Gameplay
  • Events
  • Balance
  • UI and audio
addedContentAdded 2 new levels (9-10) with a new environment: the ice biome
addedContentAdded 1 new hero: Elise, the “Freelance Demolitionist” and her heavy arsenal
changedContentChanged hero max level from 8 to 15
addedContentAdded 2 new minor modules: Pepper Spray - It confuses monsters and forces them to attack each other Seblaster (offence) - It targets monsters with an area of effect, hitting without distinction heroes and monsters
addedContentAdded 2 new mobs: Hurna Hunter Door opener: he can open a door if you don’t kill him on time!
addedContentAdded 5 new elite mobs: Kamikaze Necrophage The Keeper Silics Supporter Chimera Debuffer Chimera Kamikaze
hero max level815hero max level increased, buff

Dungeon of the ENDLESS™ changes

  • Elitesweapon
addedAdded 2 new levels (9-10) with a new environment: the ice biome
addedAdded 1 new hero: Elise, the “Freelance Demolitionist” and her heavy arsenal
changedChanged hero max level from 8 to 15
addedAdded 2 new minor modules: Pepper Spray - It confuses monsters and forces them to attack each other Seblaster (offence) - It targets monsters with an area of effect, hitting without distinction heroes and monsters
addedAdded 2 new mobs: Hurna Hunter Door opener: he can open a door if you don’t kill him on time!

[0.7.7] RELEASE NOTES

Content

  • Added 2 new levels (9-10) with a new environment: the ice biome

  • Added 1 new hero: Elise, the “Freelance Demolitionist” and her heavy arsenal

  • Changed hero max level from 8 to 15

  • Added 2 new minor modules:

    • Pepper Spray - It confuses monsters and forces them to attack each other

    • Seblaster (offence) - It targets monsters with an area of effect, hitting without distinction heroes and monsters

  • Added 2 new mobs:

    • Hurna Hunter

    • Door opener: he can open a door if you don’t kill him on time!

  • Added 5 new elite mobs:

    • Kamikaze Necrophage

    • The Keeper

    • Silics Supporter

    • Chimera Debuffer

    • Chimera Kamikaze

  • Added the Stele Event. If you find a stele, it will add one or several effects to the entire floor for a limited amount of time. These effects can be positive, negative, or both.

Improvements

  • Added a reset skill system: you can use Science and reset the skills cooldown

  • Changed the healing system which is now based on the hero’s percentage of HP, and the cost is proportional to number of healed HP

  • Changed the operating system: the hero needs to stay in the room at least one turn to obtain a (bigger) bonus

  • Added an animation for the Merchant when he teleports to the Merchant module

  • Added a comparison system for hero equipment

  • Added a preview for the next skill available when you level up

  • Added a scrollview for passive skills when you have more than six

  • You can now select several heroes with the “shift” key

  • Added a default cursor

  • Updated hero selection menu

  • Added feedback (visual and sound) on dying heroes (< 25% HP)

  • Removed the Research button in the HUD

Balancing See the latest dev blog post for more details and rationales about the multiple changes which impact the balancing of the game

  • Refactored configuration system which allows us to control the flow and the events more precisely:

    • Some events (exit, merchants, heroes and artefacts) are placed at the generation to control the:

    • Quantity of Dust loot in rooms at each floor is now controlled

    • Spawn of mobs is now random at each floor

  • The targeting of some mobs have changed:

    • Necrophage Flying attacks major modules and target in priority long range heroes

    • Silics Bulldozer no longer attacks heroes

    • Silics Trash attacks only the Crystal (but is weaker)

    • Most part of elites mobs attacks NPC

  • The offence modules have now a priority target:

    • Prisoner pods are anti-heroes mobs

    • Tesla are anti-modules mobs

    • Claymoars are basic mobs

    • Smoking guns are special mobs

  • The move speed of entities are reduced when in the same room than enemies, except:

    • Flying Necrophage

    • "Crysophile" Necrophage

    • Hydra Chimera

    • Some heroes with "dodge" passive skills

  • The previous version level 8 is approximately the new level 11-12 in terms of food cost and stats

  • The heroes stats and skills have changed with new levels and to create a distinctions between the different teams of heroes

  • Increased waves difficulty when the exit is found

~Amplitude Studios

Source

Steam News / 3 June 2014

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