In this update2
Full notes
Full Dungeon of the ENDLESS™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Balance
- UI and audio
Dungeon of the ENDLESS™ changes
- Elitesweapon
[0.7.7] RELEASE NOTES
Content
Added 2 new levels (9-10) with a new environment: the ice biome
Added 1 new hero: Elise, the “Freelance Demolitionist” and her heavy arsenal
Changed hero max level from 8 to 15
Added 2 new minor modules:
Pepper Spray - It confuses monsters and forces them to attack each other
Seblaster (offence) - It targets monsters with an area of effect, hitting without distinction heroes and monsters
Added 2 new mobs:
Hurna Hunter
Door opener: he can open a door if you don’t kill him on time!
Added 5 new elite mobs:
Kamikaze Necrophage
The Keeper
Silics Supporter
Chimera Debuffer
Chimera Kamikaze
Added the Stele Event. If you find a stele, it will add one or several effects to the entire floor for a limited amount of time. These effects can be positive, negative, or both.
Improvements
Added a reset skill system: you can use Science and reset the skills cooldown
Changed the healing system which is now based on the hero’s percentage of HP, and the cost is proportional to number of healed HP
Changed the operating system: the hero needs to stay in the room at least one turn to obtain a (bigger) bonus
Added an animation for the Merchant when he teleports to the Merchant module
Added a comparison system for hero equipment
Added a preview for the next skill available when you level up
Added a scrollview for passive skills when you have more than six
You can now select several heroes with the “shift” key
Added a default cursor
Updated hero selection menu
Added feedback (visual and sound) on dying heroes (< 25% HP)
Removed the Research button in the HUD
Balancing See the latest dev blog post for more details and rationales about the multiple changes which impact the balancing of the game
Refactored configuration system which allows us to control the flow and the events more precisely:
Some events (exit, merchants, heroes and artefacts) are placed at the generation to control the:
Quantity of Dust loot in rooms at each floor is now controlled
Spawn of mobs is now random at each floor
The targeting of some mobs have changed:
Necrophage Flying attacks major modules and target in priority long range heroes
Silics Bulldozer no longer attacks heroes
Silics Trash attacks only the Crystal (but is weaker)
Most part of elites mobs attacks NPC
The offence modules have now a priority target:
Prisoner pods are anti-heroes mobs
Tesla are anti-modules mobs
Claymoars are basic mobs
Smoking guns are special mobs
The move speed of entities are reduced when in the same room than enemies, except:
Flying Necrophage
"Crysophile" Necrophage
Hydra Chimera
Some heroes with "dodge" passive skills
The previous version level 8 is approximately the new level 11-12 in terms of food cost and stats
The heroes stats and skills have changed with new levels and to create a distinctions between the different teams of heroes
Increased waves difficulty when the exit is found
~Amplitude Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
