In this update4
Full notes
Full Dungeon of the ENDLESS™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Dungeon of the ENDLESS™ changes
Edit: due to a major issue, we have postponed this update until tomorrow.
[0.6.7] RELEASE NOTES
Content
Added 2 new heroes linked to the Dust:
Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power
Warden Mormish, a Profit Seeker who can bring you Dust
Added 4 new modules:
[Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G]
[Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G]
[Minor] Operator: improves the major module bonus
[Minor] Lure: casts the illusion of a hero
Added 2 new mobs:
Silics “Supporter”: gives a bonus to the other mobs
“Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!)
Added 3 new elite mobs:
Necrophage “Crystophile”
Chimera “Zombie”
Silics “Mini Golem”
Added new sound effects
Misc
Added the "Multiplayer" button in the main menu (greyed out for now)
Added a log instead of the notification / error panels (may be reduced)
Added a rotation on the Machine Gun module
Changed the Necrophage “Flying” sprites
Balance
Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect)
Updated the mobs spawn table
Reduced Bulldozer Elite and Kamikazes spawn probabilities
Increased Kamikazes power
Reduced Bulldozer Elite power
Reduced the cooldown and power of “Claymoar” (same DPS)
Bug Fix
Fixed the fullscreen resolution behaviour
Fixed some skills and modules tooltips
Fixed a bug disabling heroes’ AI attack target when passing through door steps
Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit
Fixed several animations
~Amplitude Studios
Source
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