In this update5
Full notes
Full Dungeon of the ENDLESS™ update
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Repeated intro
Hey guys, Here it is at last... As we mentioned earlier this week , we are introducing a new resource in Dungeon of the Endless: Science, which you will be able to play once your game has updated (you may need to restart Steam)! We have been amazed by the amount of submissions in our latest forums competition for hero items. With about 180+ ideas, we have decided to allow the community to vote for their favourites, which now leads us to tonight's GAMES2GETHER vote on hero items!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Security
Dungeon of the ENDLESS™ changes
RELEASE NOTES [0.2.0] - THE SCIENTIST
CHANGES & ADDITIONS System
Changed version annotation system
Changed location of the diagnostics.html files: .../Public/Documents/Dungeon of the Endless/Temporary Files
Changed keys configuration for specific keyboards
Added a shortcut: you can now select a module in the build menu with F1, F2, F3, F4 or Z, X, C ,V
Changed a shortcut: you can select multiple heroes with “Q” on QWERTY/QWERTZU (“A” on AZERTY keyboard)
Gameplay
Added 3 new items with special skills
Aftershave
Hipster Scarf
Ahhrrrmani Suit
Added an area of effect FX for the “Claymoar” module
Improved notifications:
New item discovery
New module unlocked
Improved module tooltips
New score calculation: it is now based on the number of doors open, FIS gathered, killed mobs, Dust lost, heroes lost and FIS left at the end; we decided not to take the time factor into account and continue to display it as a second value
FX
Modified several VFXs and SFXs on skills and the Sewer environment
Added VFX on superior levels modules
Added VFX when you level up modules
Added VFX when you suppressed modules
SCIENCE & RESEARCH
Added a new resource: Science
- Implemented Endless Artefactsyou can now find artefacts in rooms that allow you to research new modules, in exchange of Science; this artefact needs to be defended during the research (3 turns). See Dev Blog for details: http://forums.amplitude-studios.com/content.php?386-DotE-Scientific-Progress-Goes-Woof
Added levels on modules: you can now level up your modules with Endless Artefacts ; 4 levels per modules, for both major and minor modules
Added 3 new modules:
Science Creator I (major module)
Tactical HUD (major module)
Tear Gas (minor module)
BALANCING
Increased the overall difficulty of the game
Reduced the difficulty on level 1
Reduced price and power of non-common items
Reduced spawn probability of some powerful items
Tweaked effects of support / debuff modules
Reduced power of some modules, as resource production of major modules (but can be increased with level up)
Increased hero levelling up cost (especially for the last levels)
Increased power of some passive skills
Increased merchant HP / defence
Reduced the amount of minor slots in the last levels
Increased the amount of major slots
Reduced disparity between mobs speed (increased difficulty)
Increased Dust loot in rooms
- Changed the defence computationnew formula of damage = attack power * (1 - (defence / defence + 100)) with new defence values for heroes, mobs, items, modules and skill (prevents invincibility)
We are currently working on the difficulty levels. BUG FIX
Fixed the effect of some passive skills:
Repair
Knee Deep in Blood
Placebo
Fixed several bugs:
Chest stuck in doorway after a hero’s death
Blocked hero in a specific room
Rocks appearing in the background
Fixed an exploit: free Dust from the Merchant
Your previous save will not be compatible with the current version, so make sure
Source
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