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Steam News5 February 201412y ago

[0.1.20] RELEASE NOTES & CREATION COMPETITION

Hi guys, We have prepared for you an exciting update [0.1.20] for Dungeon of the Endless that will introduce a new level (now 5 in total), a new environment: the Laboratory, new mobs, a new hero, some improvements, diff

In this update2

Full notes

Full Dungeon of the ENDLESS™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions13 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
addedHi guys, We have prepared for you an exciting update [0.1.20] for Dungeon of the Endless that will introduce a new level (now 5 in total), a new environment: the Laboratory, new mobs, a new hero, some improvements, difficulty tweaks, bug fixes etc. Check out the release notes below for more details.
addedIMPROVEMENTS AND ADDITIONSAdded 1 new level, reaching a total of 5: Special stage: the level 5 has no major slot. The player has to stock resources in the previous levels to win the game; the initial Industry & Food production bonus is set to 3
addedIMPROVEMENTS AND ADDITIONSAdded the Laboratory environment at level 3, 4 & 5
addedIMPROVEMENTS AND ADDITIONSAdded a new layout for the starting rooms above level 1
changedIMPROVEMENTS AND ADDITIONSImproved the level design with more branches around the Crystal at level 4 & 5
changedIMPROVEMENTS AND ADDITIONSImproved the exit spawn: now generated at the beginning of the level so it doesn’t spawn next to the first room

Dungeon of the ENDLESS™ changes

  • Iron Fisthero
addedHi guys, We have prepared for you an exciting update [0.1.20] for Dungeon of the Endless that will introduce a new level (now 5 in total), a new environment: the Laboratory, new mobs, a new hero, some improvements, difficulty tweaks, bug fixes etc. Check out the release notes below for more details.
addedAdded 1 new level, reaching a total of 5: Special stage: the level 5 has no major slot. The player has to stock resources in the previous levels to win the game; the initial Industry & Food production bonus is set to 3
addedAdded the Laboratory environment at level 3, 4 & 5
addedAdded a new layout for the starting rooms above level 1
changedImproved the level design with more branches around the Crystal at level 4 & 5

Hi guys, We have prepared for you an exciting update [0.1.20] for Dungeon of the Endless that will introduce a new level (now 5 in total), a new environment: the Laboratory, new mobs, a new hero, some improvements, difficulty tweaks, bug fixes etc. Check out the release notes below for more details.

RELEASE NOTES [0.1.20]

IMPROVEMENTS AND ADDITIONS

  • Added 1 new level, reaching a total of 5:

    • Special stage: the level 5 has no major slot. The player has to stock resources in the previous levels to win the game; the initial Industry & Food production bonus is set to 3

  • Added the Laboratory environment at level 3, 4 & 5

  • Added a new layout for the starting rooms above level 1

  • Improved the level design with more branches around the Crystal at level 4 & 5

  • Improved the exit spawn: now generated at the beginning of the level so it doesn’t spawn next to the first room

  • Added 2 new mobsHydra and zombie Chimera (special behaviours to be added on the Hydra)
  • Added 1 new heroGolgy, the spider-woman, with 3 exclusive new skills and a particularity: she doesn’t have weapons but 2 device slots
  • Added 8 new objects, some with passive skills, like repairing (repairing skill has been added to already existing items). The tooltip of these items with skills is WIP

  • Fixed some passive skills effects (e.g. Iron Fist and Placebo)

  • Improved performance, especially on the GUI

  • Improved the hero GUI panel (better feedback on hit, still WIP)

BALANCING

  • Some mobs now spawn on specific levels

  • Reduced the difficulty at level 1 (no more Crystal Eaters or Golems): we want to keep this level less difficult to let the player grasp the game

  • Slightly reduced difficulty at level 4 (in prevision of level 5):

  • Reduced waves number

  • Slightly increased hero and merchant spawns, Dust and major slots

  • Slightly increased mobs Dust loot

  • Slightly increased the power of mobs but reduced their number

  • Improved War Mask skill (Hikensha): the attack power bonus is applied even in the powered rooms

  • Increased Dust at start to 24 (previously set to 20)

Your previous game save will not be compatible so please start a new game. Thank you!

GAMES2GETHER

We actively read the Official Forums and Steam Discussions though we don't necessarily always have the time to reply.

So keep on giving us feedback

that's how we will improve the game! As you know, we enjoy the interactions that the GAMES2GETHER allows: sharing our design documents to get your opinion on the game at a very early stage of the development, the Early Access system that allows you to play the game before its official release and participate in the design choices, meeting you in person at gaming events or at the studio, organising design brainstorms and of course competitions that allow us to add your awesome ideas at the same level as ours in the game!

We have a new vote available

pick your favourite major and minor modules: GAMES2GETHER page . And, a new forums competition also just started: Item Creation Competition . ~ Amplitude Studios

Source

Steam News / 5 February 2014

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