In this update4
Full notes
Full Dungeon of the ENDLESS™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, We have great news to share: an update for Dungeon of the Endless (yay, we're as excited as you) and a new GAMES2GETHER vote.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Dungeon of the ENDLESS™ changes
RELEASE NOTES [0.1.14]
Hero active & passive skills
Each hero gets up to 2 active and 2 passive skills (+ repairing and operating skills) when s/he levels up (predefined for each). As they level up, new skills will be available.
You can trigger an active skill with the icons below the hero portraits or use ‘E’, ‘R’, ‘T’ keys
The number displayed on the icon is the number of doors you have to open before using it again
More information about skills principle and objectives here: http://forums.amplitude-studios.com/content.php?374
- This is a first version of the skill systemeffects need to be tweaked. We started with relatively “simple” skills (stats modifiers) but are planning on adding more complex ones.
Changes on game variables & difficulty
Added a global variable that dynamically measures the difficulty of a level and modifies the events to balance it and slightly reduces inequalities between games
Capped hero’s max level to 6 and modified the skills distribution
Slightly increased the recruitment cost
Slightly decreased Opbot’s wit and wit items effect
Added a 4th level in the dungeon
Increased power of mobs to slightly reduce their number
Reduced Dust loot and number of module slots in the 3rd and 4th levels
Slightly increased mobs speed
Reduced the delay of the first waves during the Crystal phase
Removed module targeting mobs during the Crystal phase waves in the last levels
Tweaked item loot table
Slightly improved level design diversity
Improved GUI & Controls
Added shortcuts: inventory = I, hero panel = U, close last opened panel = ESC
Improved heroes HUD (WIP)
Added right click on the hero portrait: opens hero panel
Added display of the DPS value in the hero stats panel
Prevented manual heal during auto heal phase
Added a “select all” shortcut on the key placed before the numbers in the top left corner, first step for multi-selection
Added a progress loading screen
Added tooltips
Added targeting priority to the Crystal focusing mob
Improved performance & fixed bugs
Fixed operating module bonus related on equipped items
Fixed some UI bugs
Improved dungeon generator on low end computers
Improved performance in the last levels
GAME2GETHER VOTE
You’ll find the new GAMES2GETHER vote here: choose your new hero !
Source
Changelog.gg summarizes and formats this update. How we read updates.
