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Steam News22 January 201412y ago

[0.1.14] UPDATE & GAMES2GETHER VOTE

Hey, We have great news to share: an update for Dungeon of the Endless (yay, we're as excited as you) and a new GAMES2GETHER vote. RELEASE NOTES [0.1.

In this update4

Full notes

Full Dungeon of the ENDLESS™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, We have great news to share: an update for Dungeon of the Endless (yay, we're as excited as you) and a new GAMES2GETHER vote.

What changed

2 fixes13 additions14 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedHey, We have great news to share: an update for Dungeon of the Endless (yay, we're as excited as you) and a new GAMES2GETHER vote .
addedHero active & passive skillsEach hero gets up to 2 active and 2 passive skills (+ repairing and operating skills) when s/he levels up (predefined for each). As they level up, new skills will be available.
changedHero active & passive skillsYou can trigger an active skill with the icons below the hero portraits or use ‘E’, ‘R’, ‘T’ keys
changedHero active & passive skillsThe number displayed on the icon is the number of doors you have to open before using it again
changedHero active & passive skillsMore information about skills principle and objectives here: http://forums.amplitude-studios.com/content.php?374
addedHero active & passive skillsThis is a first version of the skill system: effects need to be tweaked. We started with relatively “simple” skills (stats modifiers) but are planning on adding more complex ones.

Dungeon of the ENDLESS™ changes

addedHey, We have great news to share: an update for Dungeon of the Endless (yay, we're as excited as you) and a new GAMES2GETHER vote .
addedEach hero gets up to 2 active and 2 passive skills (+ repairing and operating skills) when s/he levels up (predefined for each). As they level up, new skills will be available.
changedYou can trigger an active skill with the icons below the hero portraits or use ‘E’, ‘R’, ‘T’ keys
changedThe number displayed on the icon is the number of doors you have to open before using it again
changedMore information about skills principle and objectives here: http://forums.amplitude-studios.com/content.php?374

RELEASE NOTES [0.1.14]

Hero active & passive skills

  • Each hero gets up to 2 active and 2 passive skills (+ repairing and operating skills) when s/he levels up (predefined for each). As they level up, new skills will be available.

  • You can trigger an active skill with the icons below the hero portraits or use ‘E’, ‘R’, ‘T’ keys

  • The number displayed on the icon is the number of doors you have to open before using it again

  • More information about skills principle and objectives here: http://forums.amplitude-studios.com/content.php?374

  • This is a first version of the skill systemeffects need to be tweaked. We started with relatively “simple” skills (stats modifiers) but are planning on adding more complex ones.

Changes on game variables & difficulty

  • Added a global variable that dynamically measures the difficulty of a level and modifies the events to balance it and slightly reduces inequalities between games

  • Capped hero’s max level to 6 and modified the skills distribution

  • Slightly increased the recruitment cost

  • Slightly decreased Opbot’s wit and wit items effect

  • Added a 4th level in the dungeon

  • Increased power of mobs to slightly reduce their number

  • Reduced Dust loot and number of module slots in the 3rd and 4th levels

  • Slightly increased mobs speed

  • Reduced the delay of the first waves during the Crystal phase

  • Removed module targeting mobs during the Crystal phase waves in the last levels

  • Tweaked item loot table

  • Slightly improved level design diversity

Improved GUI & Controls

  • Added shortcuts: inventory = I, hero panel = U, close last opened panel = ESC

  • Improved heroes HUD (WIP)

  • Added right click on the hero portrait: opens hero panel

  • Added display of the DPS value in the hero stats panel

  • Prevented manual heal during auto heal phase

  • Added a “select all” shortcut on the key placed before the numbers in the top left corner, first step for multi-selection

  • Added a progress loading screen

  • Added tooltips

  • Added targeting priority to the Crystal focusing mob

Improved performance & fixed bugs

  • Fixed operating module bonus related on equipped items

  • Fixed some UI bugs

  • Improved dungeon generator on low end computers

  • Improved performance in the last levels

GAME2GETHER VOTE

You’ll find the new GAMES2GETHER vote here: choose your new hero !

Source

Steam News / 22 January 2014

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