HomeGamesUpdatesPricingMethodology
Steam News19 December 201312y ago

[0.1.3] Release Notes

[0.1.3] Release Notes Minimised the Crystal removal exploit by: Increasing the difficulty and reducing the delay between waves after each wave, without resetting them if the Crystal is plugged.

Full notes

Full Dungeon of the ENDLESS™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes0 removals
  • Security
  • Gameplay
  • Fixes
changed0.1.3] Release NotesMinimised the Crystal removal exploit by: Increasing the difficulty and reducing the delay between waves after each wave, without resetting them if the Crystal is plugged. This means that you can do that but you complicate the exit Reducing by 4 the Dust loot during the Crystal phase
changed0.1.3] Release NotesReduced efficiency of the winning strategy: “build a maximum of resource production modules” by increasing the cost of major modules proportionally to the current number of major modules in the level
changed0.1.3] Release NotesSlightly increased the difficulty of end level and level 3
changed0.1.3] Release NotesSlightly increased the cost of some minor modules
changed0.1.3] Release NotesSlightly increased the attack power of bomber module
fixed0.1.3] Release NotesFixed projectiles trajectory in case of low frame-rate

Dungeon of the ENDLESS™ changes

  • Cachemap
changedMinimised the Crystal removal exploit by: Increasing the difficulty and reducing the delay between waves after each wave, without resetting them if the Crystal is plugged. This means that you can do that but you complicate the exit Reducing by 4 the Dust loot during the Crystal phase
changedReduced efficiency of the winning strategy: “build a maximum of resource production modules” by increasing the cost of major modules proportionally to the current number of major modules in the level
changedSlightly increased the difficulty of end level and level 3
changedSlightly increased the cost of some minor modules
changedSlightly increased the attack power of bomber module

[0.1.3] Release Notes

  • Minimised the Crystal removal exploit by:

    • Increasing the difficulty and reducing the delay between waves after each wave, without resetting them if the Crystal is plugged. This means that you can do that but you complicate the exit

    • Reducing by 4 the Dust loot during the Crystal phase

  • Reduced efficiency of the winning strategy: “build a maximum of resource production modules” by increasing the cost of major modules proportionally to the current number of major modules in the level

  • Slightly increased the difficulty of end level and level 3

  • Slightly increased the cost of some minor modules

  • Slightly increased the attack power of bomber module

  • Fixed projectiles trajectory in case of low frame-rate

IMPORTANT: if you seem to have an issue after the update, please, verify your game files: right click on the game in your Steam Library > Properties > Local Files > Verify integrity of game cache.

Source

Steam News / 19 December 2013

Open original post

Changelog.gg summarizes and formats this update. How we read updates.