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Steam News19 July 20205y ago

Patch Notes Alpha 0.42 - 2020-07-19

New things # The dungeon creation system has been reworked from being just random boxes with corridors attached to being premade rooms that are placed at random with random exits and entrances.

Full notes

Full Dungeon of Rikka update

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What changed

0 fixes1 addition1 change0 removals
  • Balance
addedNew things # The dungeon creation system has been reworked from being just random boxes with corridors attached to being premade rooms that are placed at random with random exits and entrances. I've made an editor for myself to create these rooms so I will be able to spam out a tonne of them so it doesn't feel repeated. # Added a dialog option to switch places with friendly NPC's, so you don't have to go around them or if they are blocking a corridor # Added Health and Energy before the number on the bars # Added a rumbling effect to the beast has broken his chain animation # The messages in the center of the screen now supports more than one current message
changedBugfixes # HP and health will be set to max when starting a game (if your items had int or stamina on them you wouldn't start with those filled) # Inn prices says 120g instead of 120 # The credits page on the start screen closes with Escape

Dungeon of Rikka changes

addedNew things # The dungeon creation system has been reworked from being just random boxes with corridors attached to being premade rooms that are placed at random with random exits and entrances. I've made an editor for myself to create these rooms so I will be able to spam out a tonne of them so it doesn't feel repeated. # Added a dialog option to switch places with friendly NPC's, so you don't have to go around them or if they are blocking a corridor # Added Health and Energy before the number on the bars # Added a rumbling effect to the beast has broken his chain animation # The messages in the center of the screen now supports more than one current message
changedBugfixes # HP and health will be set to max when starting a game (if your items had int or stamina on them you wouldn't start with those filled) # Inn prices says 120g instead of 120 # The credits page on the start screen closes with Escape

New things # The dungeon creation system has been reworked from being just random boxes with corridors attached to being premade rooms that are placed at random with random exits and entrances. I've made an editor for myself to create these rooms so I will be able to spam out a tonne of them so it doesn't feel repeated. # Added a dialog option to switch places with friendly NPC's, so you don't have to go around them or if they are blocking a corridor # Added Health and Energy before the number on the bars # Added a rumbling effect to the beast has broken his chain animation # The messages in the center of the screen now supports more than one current message

Changes # The first room of every level spawns with fewer mobs

Bugfixes # HP and health will be set to max when starting a game (if your items had int or stamina on them you wouldn't start with those filled) # Inn prices says 120g instead of 120 # The credits page on the start screen closes with Escape

Source

Steam News / 19 July 2020

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