In this update4
Full notes
Full Dungeon No Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Performance
- Fixes
Dungeon No Dungeon changes
Hello, Dungeon Warriors!
After 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0. The completion and full release of version 2.0 mean that "Dungeon No Dungeon" has completed the polishing and design of the basics in our minds. It also means that the three of us will design and improve "Dungeon No Dungeon" in a new direction. In addition, many friends have already known about our situation. We are indeed facing a very severe financial situation. In order to avoid the worst situation (unable to support ourselves), we have cut all unnecessary expenses and kept the minimum demand. I insisted on all the methods (it seems to have to eat instant noodles for a long time), and hope to solve the current financial dilemma as soon as possible in the future.
However, regardless of whether we can get out of the predicament this time, we all hope that we can continue to make games for you guys, bring joy, and strive to make a "better game". So we will not regret the result, because we have indeed worked as hard as possible! Please do not worry about our situation, and we will do everything we can to overcome the obstacles!
The contents of this update
Let's take a look at the new changes?
Adventure mode and Arena have been merged
We want to make the arena to be gradually strengthened and balanced in the future, and the adventure mode will be played for purely exploratory purposes.
Achievement is separated from the message board
We want the achievement to be used as a gameplay method, and players will have to achieve the achievement through various weird events to get rewards.
Arena is increased to 300 levels+
We will further expand and balance the gameplay of the arena, and challenge its limits to obtain high rewards.
Improved the effect of some accessories
Balanced the value of some skills
Improved the experience of some operations
Fixed a few issues that caused the game to crash during some battles
Fixed the display problem caused by the invasion animation
Fixed the display problem of refreshing text description
Fixed the problem that warehouse items could not be stacked normally
Fixed the problem of invalid traits
Fixed an issue that caused the game to crash when using the lottery machine
Fixed the display problems of some skills when upgrading
Fixed the refresh problem of random events
Improved the description of some accessories
Improved the description of random events
Finally, thank all the friends who support us, and we can only strive to make better games to prove ourselves. You guys will always be the source of our persistence. I hope we can successfully survive this financial crisis and continue to make games for you guys in the future!
Source
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