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Steam News20 November 20214y ago

The end of 2.0

Hello, Dungeon Warriors! After 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0. The completion and full release of version 2.

In this update4

Full notes

Full Dungeon No Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions6 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Performance
  • Fixes
addedAfter 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0. The completion and full release of version 2.0 mean that "Dungeon No Dungeon" has completed the polishing and design of the basics in our minds. It also means that the three of us will design and improve "Dungeon No Dungeon" in a new direction. In addition, many friends have already known about our situation. We are indeed facing a very severe financial situation. In order to avoid the worst situation (unable to support ourselves), we have cut all unnecessary expenses and kept the minimum demand. I insisted on all the methods (it seems to have to eat instant noodles for a long time), and hope to solve the current financial dilemma as soon as possible in the future.
addedThe contents of this updateLet's take a look at the new changes?
changedAchievement is separated from the message boardWe want the achievement to be used as a gameplay method, and players will have to achieve the achievement through various weird events to get rewards.
changedArena is increased to 300 levels+We will further expand and balance the gameplay of the arena, and challenge its limits to obtain high rewards.
changedArena is increased to 300 levels+Improved the effect of some accessories
changedArena is increased to 300 levels+Improved the experience of some operations

Dungeon No Dungeon changes

addedAfter 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0. The completion and full release of version 2.0 mean that "Dungeon No Dungeon" has completed the polishing and design of the basics in our minds. It also means that the three of us will design and improve "Dungeon No Dungeon" in a new direction. In addition, many friends have already known about our situation. We are indeed facing a very severe financial situation. In order to avoid the worst situation (unable to support ourselves), we have cut all unnecessary expenses and kept the minimum demand. I insisted on all the methods (it seems to have to eat instant noodles for a long time), and hope to solve the current financial dilemma as soon as possible in the future.
addedLet's take a look at the new changes?
changedWe want the achievement to be used as a gameplay method, and players will have to achieve the achievement through various weird events to get rewards.
changedWe will further expand and balance the gameplay of the arena, and challenge its limits to obtain high rewards.
changedImproved the effect of some accessories

Hello, Dungeon Warriors!

After 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0. The completion and full release of version 2.0 mean that "Dungeon No Dungeon" has completed the polishing and design of the basics in our minds. It also means that the three of us will design and improve "Dungeon No Dungeon" in a new direction. In addition, many friends have already known about our situation. We are indeed facing a very severe financial situation. In order to avoid the worst situation (unable to support ourselves), we have cut all unnecessary expenses and kept the minimum demand. I insisted on all the methods (it seems to have to eat instant noodles for a long time), and hope to solve the current financial dilemma as soon as possible in the future.

However, regardless of whether we can get out of the predicament this time, we all hope that we can continue to make games for you guys, bring joy, and strive to make a "better game". So we will not regret the result, because we have indeed worked as hard as possible! Please do not worry about our situation, and we will do everything we can to overcome the obstacles!

The contents of this update

Let's take a look at the new changes?

Adventure mode and Arena have been merged

We want to make the arena to be gradually strengthened and balanced in the future, and the adventure mode will be played for purely exploratory purposes.

Achievement is separated from the message board

We want the achievement to be used as a gameplay method, and players will have to achieve the achievement through various weird events to get rewards.

Arena is increased to 300 levels+

We will further expand and balance the gameplay of the arena, and challenge its limits to obtain high rewards.

  1. Improved the effect of some accessories

  2. Balanced the value of some skills

  3. Improved the experience of some operations

  4. Fixed a few issues that caused the game to crash during some battles

  5. Fixed the display problem caused by the invasion animation

  6. Fixed the display problem of refreshing text description

  7. Fixed the problem that warehouse items could not be stacked normally

  8. Fixed the problem of invalid traits

  9. Fixed an issue that caused the game to crash when using the lottery machine

  10. Fixed the display problems of some skills when upgrading

  11. Fixed the refresh problem of random events

  12. Improved the description of some accessories

  13. Improved the description of random events

Finally, thank all the friends who support us, and we can only strive to make better games to prove ourselves. You guys will always be the source of our persistence. I hope we can successfully survive this financial crisis and continue to make games for you guys in the future!

Source

Steam News / 20 November 2021

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