Full notes
Full Dungeon Maker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
This update includes an overhaul for the games lighting system.
Since 2 dimensional lights in Unity games typically light everything regardless of z-axis positioning, in previous versions of the game lights placed on a specific layer would light up every layer of objects above and below that layer.
With this update I figured out how to limit the lights to only lighting up the map layer they are placed on, allowing for better scene lighting.
Unfortunately for very large maps with lots of layers the shadows cast by walls will sometimes only work on a few layers at a time, so your shadows may not look right. This is something I will work to fix.
Source
Changelog.gg summarizes and formats this update. How we read updates.
