Hello, Happy Adventurers! Since the previous update a few weeks ago, we kept focusing on fixing bugs, as well as improving the overall ergonomy. So what's new in this build? Lots of fixes (more than 50!
Full notes
Full Dungeon Kingdom: Sign of the Moon update
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Repeated intro
Hello, Happy Adventurers!
What changed
0 fixes2 additions1 change0 removals
Gameplay
UI and audio
addedSince the previous update a few weeks ago, we kept focusing on fixing bugs, as well as improving the overall ergonomy. So what's new in this build?
addedLots of fixes (more than 50!) to all chapters. Many kinds of fix: spelling, collisions, inactive containers, etc. Thanks a lot to the testers who did a great job in reporting the issues, and some were really not obvious to detect :-) Thanks, guys! - New Language: Turkish (Thanks a lot to Gökhan from 23 Studios) - Progress on improving the UI. For example, you can now see the progression to the next level (Thanks so much to Krasovski for the help !!!) There are several additions there and there, and there are a lot more to come in the next build.
changedIt's now almost done with the main list of bugs to fix, and I still have to rework collisions volumes of rocky floors in the goblins area, that's will be done in the next build. But for this next version, my main focus now is the UI ergonomy.
Dungeon Kingdom: Sign of the Moon changes
addedSince the previous update a few weeks ago, we kept focusing on fixing bugs, as well as improving the overall ergonomy. So what's new in this build?
addedLots of fixes (more than 50!) to all chapters. Many kinds of fix: spelling, collisions, inactive containers, etc. Thanks a lot to the testers who did a great job in reporting the issues, and some were really not obvious to detect :-) Thanks, guys! - New Language: Turkish (Thanks a lot to Gökhan from 23 Studios) - Progress on improving the UI. For example, you can now see the progression to the next level (Thanks so much to Krasovski for the help !!!) There are several additions there and there, and there are a lot more to come in the next build.
changedIt's now almost done with the main list of bugs to fix, and I still have to rework collisions volumes of rocky floors in the goblins area, that's will be done in the next build. But for this next version, my main focus now is the UI ergonomy.
Since the previous update a few weeks ago, we kept focusing on fixing bugs, as well as improving the overall ergonomy. So what's new in this build?
AddedLots of fixes (more than 50!) to all chapters. Many kinds of fixspelling, collisions, inactive containers, etc. Thanks a lot to the testers who did a great job in reporting the issues, and some were really not obvious to detect :-) Thanks, guys! - New Language: Turkish (Thanks a lot to Gökhan from 23 Studios) - Progress on improving the UI. For example, you can now see the progression to the next level (Thanks so much to Krasovski for the help !!!) There are several additions there and there, and there are a lot more to come in the next build.
It's now almost done with the main list of bugs to fix, and I still have to rework collisions volumes of rocky floors in the goblins area, that's will be done in the next build. But for this next version, my main focus now is the UI ergonomy.