HomeGamesUpdatesPricingMethodology
Steam News18 December 20241y ago

December Patchnotes #1

Greetings Adventurers, the December patch is here! After the big 0.8 Version launch, we've been closely listening to your feedback, fixing bugs, and adding improvements based on your feedback on Discord!

Full notes

Full Dungeon Full Dive: Player Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Adventurers,

What changed

2 fixes1 addition5 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedthe December patch is here! After the big 0.8 Version launch, we've been closely listening to your feedback, fixing bugs, and adding improvements based on your feedback on Discord!
changedHere are the fixes, additions & improvements for this month's patch:
changed💾Added a new check to detect unsaved map changes when editing characters during map building: Players will now get a warning to save their map changes when editing characters without fear of losing their map-building progress. This new safeguard ensures your hard work on maps remains intact, even if you need to tweak your miniatures mid-session.
changed🖌️Fixed an issue causing the map brush to get stuck when switching to the character editor: Editing characters during map building will now behave as intended, disabling the brush inside the character editor.
changed🔊 Adjusted sound mixing for the tutorial Adjusted the loudness of various sound files during the tutorial mission.
fixed🧟 Reintroduced the Zombie Soldier and Undead Fighter miniatures to the map builder Back by popular demand (or better said: fixed thanks to your reports)! The undead are once again available for all your necromantic (or apocalyptic) encounter designs.

the December patch is here! After the big 0.8 Version launch, we've been closely listening to your feedback, fixing bugs, and adding improvements based on your feedback on Discord!

Here are the fixes, additions & improvements for this month's patch:

  • 💾Added a new check to detect unsaved map changes when editing characters during map building: Players will now get a warning to save their map changes when editing characters without fear of losing their map-building progress. This new safeguard ensures your hard work on maps remains intact, even if you need to tweak your miniatures mid-session.

  • 🖌️Fixed an issue causing the map brush to get stuck when switching to the character editor: Editing characters during map building will now behave as intended, disabling the brush inside the character editor.

  • 🔊 Adjusted sound mixing for the tutorial Adjusted the loudness of various sound files during the tutorial mission.

  • 🧟 Reintroduced the Zombie Soldier and Undead Fighter miniatures to the map builder Back by popular demand (or better said: fixed thanks to your reports)! The undead are once again available for all your necromantic (or apocalyptic) encounter designs.

  • 🔧 Fixed a Bug where the character editor UI was sometimes not visible in VR

We’re constantly working to improve the game and your feedback is invaluable, so keep it coming! Stay tuned for more updates in future releases!

And as always: See you inside Dungeon Full Dive!

Source

Steam News / 18 December 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.