Full notes
Full Dungeon Dev update
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Repeated intro
Hello! We’ve implemented an update for Dungeon Dev to incorporate the diverse feedback from our players after the game’s release.
What changed
- Gameplay
- Maps
- Fixes
Here are the highlights of this update
Enhanced Cutscene Effects
We’ve added more dynamic movements to the Demon Lord’s dialogue illustrations, making the cutscenes feel more engaging and lively.
Stage Success and Failure Effects
To clearly convey the conditions for failure, the Demon Lord will now deliver a brief comment whenever a player meets the failure criteria for a stage.
Of course, if you successfully design a dungeon, you’ll be met with well-deserved praise from the Demon Lord.
Bug Fixes
Fixed a bug where a hero who dies while obtaining a healing potion could remain in a "dead yet targetable" state by monsters.
Resolved an issue where multiple fire traps could overlap incorrectly.
Fixed a bug where stage music would stop when the “Skip Seen Story” option was enabled on certain stages.
Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
