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Steam News24 August 20205y ago

Update 0.9.4.5 - Mobility, quality of life & more

Hi all, Got a couple of improvements & bug fixes. I've focused on making the movement more fluid and making the weapons feel more responsive (abort reload).

Full notes

Full Dungeon Core update

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What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Balance
changedGot a couple of improvements & bug fixes. I've focused on making the movement more fluid and making the weapons feel more responsive (abort reload). Also buffed two weapons that were under-performing in later parts of the game.
fixedYou can no longer collect food at full hp -Fixed a bug where enemies could spawn outside of the room -Increased walk speed slightly -Increased shotgun & sawed-off range to make them more viable vs bosses and late-game -Fixed (reduced) the bomb area from the ink bombs (first boss) -Adjusted enemy hit boxes -Steam rich presence (Steam friends list can display statuses like "In sewers floor 3") -You can now interrupt weapon reload to fire your second weapon -Fixed a bug where your weapon wouldn't fire -Removed movement penalty after phase-walking -Phase-walk is now faster but with shorter duration (you'll cover the same distance but regain control faster) -Bullets from "Ghost bullet" item are now yellow to reduce confusion.

Dungeon Core changes

changedGot a couple of improvements & bug fixes. I've focused on making the movement more fluid and making the weapons feel more responsive (abort reload). Also buffed two weapons that were under-performing in later parts of the game.
fixedYou can no longer collect food at full hp -Fixed a bug where enemies could spawn outside of the room -Increased walk speed slightly -Increased shotgun & sawed-off range to make them more viable vs bosses and late-game -Fixed (reduced) the bomb area from the ink bombs (first boss) -Adjusted enemy hit boxes -Steam rich presence (Steam friends list can display statuses like "In sewers floor 3") -You can now interrupt weapon reload to fire your second weapon -Fixed a bug where your weapon wouldn't fire -Removed movement penalty after phase-walking -Phase-walk is now faster but with shorter duration (you'll cover the same distance but regain control faster) -Bullets from "Ghost bullet" item are now yellow to reduce confusion.

Hi all,

Got a couple of improvements & bug fixes. I've focused on making the movement more fluid and making the weapons feel more responsive (abort reload). Also buffed two weapons that were under-performing in later parts of the game.

patch notes 0.9.4.5

-You can no longer collect food at full hp -Fixed a bug where enemies could spawn outside of the room -Increased walk speed slightly -Increased shotgun & sawed-off range to make them more viable vs bosses and late-game -Fixed (reduced) the bomb area from the ink bombs (first boss) -Adjusted enemy hit boxes -Steam rich presence (Steam friends list can display statuses like "In sewers floor 3") -You can now interrupt weapon reload to fire your second weapon -Fixed a bug where your weapon wouldn't fire -Removed movement penalty after phase-walking -Phase-walk is now faster but with shorter duration (you'll cover the same distance but regain control faster) -Bullets from "Ghost bullet" item are now yellow to reduce confusion.

Regards, Filip

Source

Steam News / 24 August 2020

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