What changed
1 fix0 additions1 change0 removals
changedGot a couple of improvements & bug fixes. I've focused on making the movement more fluid and making the weapons feel more responsive (abort reload). Also buffed two weapons that were under-performing in later parts of the game.
fixedYou can no longer collect food at full hp -Fixed a bug where enemies could spawn outside of the room -Increased walk speed slightly -Increased shotgun & sawed-off range to make them more viable vs bosses and late-game -Fixed (reduced) the bomb area from the ink bombs (first boss) -Adjusted enemy hit boxes -Steam rich presence (Steam friends list can display statuses like "In sewers floor 3") -You can now interrupt weapon reload to fire your second weapon -Fixed a bug where your weapon wouldn't fire -Removed movement penalty after phase-walking -Phase-walk is now faster but with shorter duration (you'll cover the same distance but regain control faster) -Bullets from "Ghost bullet" item are now yellow to reduce confusion.
Dungeon Core changes
changedGot a couple of improvements & bug fixes. I've focused on making the movement more fluid and making the weapons feel more responsive (abort reload). Also buffed two weapons that were under-performing in later parts of the game.
fixedYou can no longer collect food at full hp -Fixed a bug where enemies could spawn outside of the room -Increased walk speed slightly -Increased shotgun & sawed-off range to make them more viable vs bosses and late-game -Fixed (reduced) the bomb area from the ink bombs (first boss) -Adjusted enemy hit boxes -Steam rich presence (Steam friends list can display statuses like "In sewers floor 3") -You can now interrupt weapon reload to fire your second weapon -Fixed a bug where your weapon wouldn't fire -Removed movement penalty after phase-walking -Phase-walk is now faster but with shorter duration (you'll cover the same distance but regain control faster) -Bullets from "Ghost bullet" item are now yellow to reduce confusion.
Hi all,
Got a couple of improvements & bug fixes. I've focused on making the movement more fluid and making the weapons feel more responsive (abort reload). Also buffed two weapons that were under-performing in later parts of the game.
patch notes 0.9.4.5
-You can no longer collect food at full hp -Fixed a bug where enemies could spawn outside of the room -Increased walk speed slightly -Increased shotgun & sawed-off range to make them more viable vs bosses and late-game -Fixed (reduced) the bomb area from the ink bombs (first boss) -Adjusted enemy hit boxes -Steam rich presence (Steam friends list can display statuses like "In sewers floor 3") -You can now interrupt weapon reload to fire your second weapon -Fixed a bug where your weapon wouldn't fire -Removed movement penalty after phase-walking -Phase-walk is now faster but with shorter duration (you'll cover the same distance but regain control faster) -Bullets from "Ghost bullet" item are now yellow to reduce confusion.
Regards, Filip