Full notes
Full Dungeon Clicker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
TECHNICAL
Added pause to the game. Now when opening any of the characters window, main menu, options and Gems Upgrade, the game will be paused. This does not affect while in WarMap.
Targeting skill has been moved from tier 3 to tier 1. All skills has been reset and talents points has been refunded.
Added "Reenter Dungeon" button when a Dungeon is completed or defeated.
Added an option to go back to Main adventure from statistics window after finishing dungeons.
BUG
Fixed a bug where Lord of the keys only drops 1 key.
Fixed a bug where hp and life regen does not load from save correctly for some characters.
Fixed an error where shadow options didn´t save correctly.
GAMEPLAY
Base gold in normal waves has been increased from 1 to 2.
Base gold in boss waves has been increased from 100 to 125.
CHARACTERS Gunner
Gunner incremental damage incremental has been increseased from 5 to 6.
Gunner life regeneration /s has been increased from 1 to 2.5 per level.
Gunner life gained per level has been increased from 75 to 150.
Ascending gunner additional cost is now x30 Ruby gems. This is for testing only based on feedback.
Time between automatic attacks for "Targeting" has been reduced 0.10s.
Reloading time has been reduced from 2.2 to 1.5
Archer
Archer incremental damage is increased from 300 to 1000.
Archer life regeneration /s has been increased from 0.75 to 3 per level.
Archer life gained per level has been increased from 125 to 300.
Archer Lethal arrow base damage has been increased from 3000 to 7000.
Warrior
Warrior incremental damage is increased from 40.000 to 500.000.
Warrior life gained per level has been increased from 325 to 750.
Warrior life regeneration /s has been increased from 1.25 to 12 per level.
Warrior has now 10% of freezing enemies with attacks. Skill "Freeze" will add more %
Wizard
Wizard incremental damage is increased from 8.000.000 to 20.000.000.
Wizard life gained per level has been increased from 225 to 650.
Wizard life regeneration /s has been increased from 1 to 6 per level.
Enemies
General damage of all bosses have been drastically reduced.
Normal enemies hp and bosses has been reduced.
General
Ascension locked panel texts have been changed to clarify the requirements.
Dungeons have been rebalanced. Last dungeon is still unbalanced and wip.
Source
Changelog.gg summarizes and formats this update. How we read updates.
