Full notes
Full Dungeon Builder S update
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What changed
- Maps
According to players's feedback,I have fixed so many part of the game. 1.We can choose goals of game,size of dungeon when game begins 2.The way of building is changed 3.The limit of amount of room,limit of amount of monster are canceled 4.The Force of dungeon will raise when creating a monster 5.New ! Monster's damage will be 1 when it is hungry. Besides,the damage enemy caused will be 200% 6.New ! Monster's damage will be 120% when night time 7.The advanturer's occupation will be more with the passage of time 8.You can continue to play without Core of Dungeon now,but you can not collect resources. 9.The level of monster's synthesis is adjusted to 30 10.The limit of level of monsters and adventurers is adjusted to 100 11.Monsters will emerge 1 talent when level 10,emerge another when level 20 12.Now, there are different terrain 13.Fix bug of loading different files The best part is terrain. Immortal Stone can not be destroyed.To build a farm,you will need soil floor.We can not build on water.Besides,we can adjust the proportion of terrain.According to different proportion,the game will be more funny. Besides,the size of dungeon can be adjust,too.We can really build a dream dungeon now. Third thing I feel import is Talent.Monster have two talent,emerge 1 talent when level 10,emerge another talent when level 20.In case of First talent,every monster has only 3 potential Talents to emerge.In case of second talent,every monster has all(47) potential Talents to emerge.It will be more funny to train a monster. Last thing,because we can choose goals of game,we will get different fun in different game goals.We can play this game again...again...again...
Source
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