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Steam News4 February 20265mo ago

2026/02/04 Update (Full Version)

Monster drop items are now displayed in the Bestiary. Item names will only be shown if the target monster has been identified and the target item has been acquired.

Full notes

Full Dungeon Antiqua 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions0 changes0 removals
  • Fixes
  • Gameplay
fixedFixed a bug where the "Initiative" skill might not grant a pre-emptive action if the speed difference between the user and the enemy was extremely large.
fixedFixed a bug where combat would halt if enemies performed certain actions while all characters were hidden.
fixedFixed a bug where opening the menu the instant a floor transition occurred would allow movement on the field with the menu open.
fixedFixed a bug where the Healing Spring would duplicate if a character's direction changed due to entering combat the moment they tried to use it, and then combat ended.

Dungeon Antiqua 2 changes

fixedFixed a bug where the "Initiative" skill might not grant a pre-emptive action if the speed difference between the user and the enemy was extremely large.
fixedFixed a bug where combat would halt if enemies performed certain actions while all characters were hidden.
fixedFixed a bug where opening the menu the instant a floor transition occurred would allow movement on the field with the menu open.
fixedFixed a bug where the Healing Spring would duplicate if a character's direction changed due to entering combat the moment they tried to use it, and then combat ended.
  • Monster drop items are now displayed in the Bestiary. Item names will only be shown if the target monster has been identified and the target item has been acquired.

  • Fixed a bug where the "Initiative" skill might not grant a pre-emptive action if the speed difference between the user and the enemy was extremely large.

  • Fixed a bug where combat would halt if enemies performed certain actions while all characters were hidden.

  • Fixed a bug where opening the menu the instant a floor transition occurred would allow movement on the field with the menu open.

  • Fixed a bug where the Healing Spring would duplicate if a character's direction changed due to entering combat the moment they tried to use it, and then combat ended.

Source

Steam News / 4 February 2026

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