What changed
0 fixes0 additions1 change0 removals
changedHi all! The first iteration of the beta gave us tons of feedback. Here's the changelog - added sfx/music controls - you can now reassign your last used skill points - mansion moved one level further - added additional messages when you got into the first dungeon - rebalanced prices - highlighted what and and can't be bought in the mansion - no more than 2 archers on levels now - progress indicator per dungeon - main thing is graves, places where you died previously now become their own spaces similar to taverns - gives you a random perma-increase when you reach it Please share feedback on the new experience
Dungelot: Shattered Lands changes
changedHi all! The first iteration of the beta gave us tons of feedback. Here's the changelog - added sfx/music controls - you can now reassign your last used skill points - mansion moved one level further - added additional messages when you got into the first dungeon - rebalanced prices - highlighted what and and can't be bought in the mansion - no more than 2 archers on levels now - progress indicator per dungeon - main thing is graves, places where you died previously now become their own spaces similar to taverns - gives you a random perma-increase when you reach it Please share feedback on the new experience
Hi all! The first iteration of the beta gave us tons of feedback. Here's the changelog - added sfx/music controls - you can now reassign your last used skill points - mansion moved one level further - added additional messages when you got into the first dungeon - rebalanced prices - highlighted what and and can't be bought in the mansion - no more than 2 archers on levels now - progress indicator per dungeon - main thing is graves, places where you died previously now become their own spaces similar to taverns - gives you a random perma-increase when you reach it Please share feedback on the new experience