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Steam News4 December 20241y ago

Patch Notes for 04/12/2024

v2.2.3.32893 Balancing Common Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris Resolution “CHOAM Dilution” (apply to

Full notes

Full Dune: Spice Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions32 changes6 removals
  • Balance
  • Gameplay
  • Server
  • Performance
changedCommonResolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned
addedCommonResolution “Imperial Intelligence” , which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
changedCommonthe immediate effect on price of selling or buying a shares is 50% stronger
addedCommonsietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
removedCommonflying units can no longer trigger the attack on a sietch
changedAtreidesDuncan Idaho has been reworked:
by ally around the target20%10%by ally around the target decreased, nerfSupport Drone gear “Kraken Protocol” removes21Support Drone gear “Kraken Protocol” removes decreased, nerfWarden gear “Cover Tactics” gives +2+5Warden gear “Cover Tactics” gives + increased, buffWrecker gear “Concentrated Toxins” gives +50%+75%Wrecker gear “Concentrated Toxins” gives + increased, buff

v2.2.3.32893

Balancing

Common

  • Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris

  • Resolution “CHOAM Dilution” (apply to all) rework : 20% of owned CHOAM Shares are destroyed

  • Resolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned

  • Resolution “Labor Right” (apply to all) rework : +100% military unit upkeep

  • Resolution “Imperial Intelligence”, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.

  • the immediate effect on price of selling or buying a shares is 50% stronger

  • sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia

  • flying units can no longer trigger the attack on a sietch

Factions

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Atreides

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  • Duncan Idaho has been reworked:

  • for each bonus given by an ally unit, gains heroism (+2 power ; +1 armor)

  • upon death, all future Duncans gains +3 power and +150 health

  • “Duncan’s Last Stand” skill is now a toggle with the following effects:

    • enemy ground units in melee suffer -50% speed

    • +100% speed

    • +100% attack speed

    • keep all your heroism stacks

    • cannot be controlled

    • cannot be turned off while duncan is still engaged in melee

  • Trooper gear “Offensive Mindset” has been reworked. It now gives +2 power and increase damage received by +15%

  • Heavy Weapon Squad gear “Distracting Flashes” reduces damage received

  • by ally around the target by 20% -> 10%, but no longer removes any power

  • The Heavy Weapon Squad “Distorsion Umbrella” gear has been replaced by “Whistling Ammo”

  • Support Drone gear “Kraken Protocol” removes 2 -> 1 armor when the drone is empty.

  • Support Drone gear “Evasion Booster” no longer requires +1 fuel cell

  • Warden gear “Cover Tactics” gives +2 -> +5 armor to ally with no target, at short range.

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Smugglers

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  • Lashon Hara gives 2 -> 1 influence production per infiltration level in another faction

  • Wrecker gear “Concentrated Toxins” gives +50% -> +75% damage to the target

  • Wrecker gear “Traumatic Repeater” now removes 1 more armor to any damaged target, no matter how many health they have.

  • Wrecker gear “Stinging Gas” no longer removes 1 power

  • The Sniper gear “Distorsion Umbrella” gear has been replaced by “Barrel Cleaner” (previously seen on Ecaz Musketeer)

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Fremen

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  • Jamis gives 80 -> 70 authority on liberation

  • Stilgar gives +1 authority production, instead of reducing sietch alliance authority cost by half

  • Shimoom gives +4 plascrete production per village producing 12 Water or more, on top of his other effects.

  • Fedaykin have 21 -> 22 power

  • Warrior gear “Dry Training” has been reworked. It now gives +1 health per Water.

  • Infiltrator gear “Focused Mind” gives +1 armor on top of its other effect.

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Corrino

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  • Corrino 10k hegemony bonus no longer gives influence for militia killed in a territory in truce. It still works on neutral units from a raid, and enemy units.

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Ecaz

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  • Fencers have 10 -> 11 power and get -30% -> -40% damage received from target

  • Sirens give -10% -> -15% damage to next attack" to enemies they damage with their aoe

  • Museum of Unbound Arts gives +3 -> +4 max authority, influence and manpower per masterpieces

  • Warbanner gear “Distracting Lights” makes unit targeting the war banner inflict -20% -> -30% damage

  • Warbanner gear “Propaganda Machine” has been reworked. It now reduces the damage inflicted by enemy units at range by 10%

  • Warbanner gear “Big Banner” gives +300 -> +100 health, but does not increase Command Points requirements anymore.

[/expand]

Vernius

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  • Resonance Drone’s electrostatic damages affected enemies by 100 -> 120 health per day.

  • Fighting Mek gear “Material preprocessor” gives +3% -> +5% power but removes 3% -> 5% attack speed per armor points on the target

  • Fighting Mek gear “Anatomical Scanner” gives +20% -> +15% damage against non mechanical units

  • Railgun Drone gear “Warm Magnet” is replaced by “Strong Magnet”, which gives +3 power but increases fuel cell requirement by 2

  • Fighting Meks and Railgun Drones gear “Smart Armor” and “Smart Lens” have been replaced by “Learning Transistor”, which gives +0.5 Knowledge while tethered in combat

  • Suboid gear “Focused Mind” gives +1 armor on top of its usual effect.

  • Resonance drone has 4 fully reworked gears :

    • “Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell

    • “Feedback Gate” : +0.5 armor per ally drone at range

    • “Deep Signales” : ally drones at range deal +10% damage

    • “Repeater Node” : Always tethered ; Drones at range are tethered

  • Fight Engineer gear “Whistling Ammo” has been replaced by “Multi-Purpose Parts”, which gives -20% solari upkeep and regeneration cost to drones at range

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Miscellaneous

  • Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively

  • during landsraad, in multiplayer:

    • in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds

    • in "slow" event timer, preliminary phases will last up to 2 min -> 1 min 30, and voting phase will last up to 10 -> 5 minutes

  • “Slow” landsraad is now the default setting in multiplayer.

  • The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base

Bugfixes

  • When placing rally point as a fremen, the correct range is now showed

  • The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.

  • The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent

  • Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission

  • The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.

  • Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission

  • Some memory leaks plugged

  • Some crashes fixed

Source

Steam News / 4 December 2024

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