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Steam News16 June 20251y ago

Dune: Imperium Digital 3.1.0 Patch Notes

Today’s patch brings a fresh wave of bug fixes, visual polish, and improved AI. Tutorial Fixes The VFX highlight for the Tleilaxu track during the Immortality tutorial should now be more visible.

In this update5

Full notes

Full Dune: Imperium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition5 changes7 removals
  • Gameplay
  • UI and audio
  • Performance
changedToday’s patch brings a fresh wave of bug fixes, visual polish, and improved AI.
fixedTutorial FixesThe VFX highlight for the Tleilaxu track during the Immortality tutorial should now be more visible.
fixedTutorial FixesA highlight box should now correctly appear on the specimen icon during the Immortality tutorial.
fixedTutorial FixesThe drag-and-drop animation for Planned Coupling should now correctly appear during the Immortality tutorial.
removedGameplay & Card LogicOccupation should no longer grant its Combat Agent ability when revealed.
changedGameplay & Card LogicDrawing cards when playing to the Research Facility should now defer, allowing players to resolve other effects first.

Dune: Imperium changes

changedToday’s patch brings a fresh wave of bug fixes, visual polish, and improved AI.
fixedThe VFX highlight for the Tleilaxu track during the Immortality tutorial should now be more visible.
fixedA highlight box should now correctly appear on the specimen icon during the Immortality tutorial.
fixedThe drag-and-drop animation for Planned Coupling should now correctly appear during the Immortality tutorial.
removedOccupation should no longer grant its Combat Agent ability when revealed.

Today’s patch brings a fresh wave of bug fixes, visual polish, and improved AI.

Tutorial Fixes

  • The VFX highlight for the Tleilaxu track during the Immortality tutorial should now be more visible.

  • A highlight box should now correctly appear on the specimen icon during the Immortality tutorial.

  • The drag-and-drop animation for Planned Coupling should now correctly appear during the Immortality tutorial.

Gameplay & Card Logic

  • Occupation should no longer grant its Combat Agent ability when revealed.

  • Drawing cards when playing to the Research Facility should now defer, allowing players to resolve other effects first.

  • Troops deployed with Counterattack should no longer count against the number of units a player can deploy from their garrison on the same turn.

  • Counterattack should no longer allow a player to deploy a dreadnought.

  • Buying Corrino Genes should grant Yuna only 3 Solari.

  • Gaining additional units after playing Occupation or High Priority Travel should reactivate the Deploy Units button and no longer show a second deploy troops button.

  • Reveal animation should now play when the Player uses Refocus during Reveal turn.

  • Using Rhombur's signet ring ability to buy Memcorders should no longer reactivate his signet ring ability.

UI & Visual Fixes

  • The undo animation for cards with deferred agent abilities should now animate correctly and its icon should appear in the proper place.

  • The Control the Spice agent ability animation should now correctly display its trash and troop icons.

  • The text for Guild Impersonator’s agent ability animation should now be more legible.

  • The animation for High Priority Travel’s agent ability should now correctly show only the icon for the chosen effect.

  • Techs and Tleilaxu card acquisitions should now correctly appear in the Action Log when using the Acquisitions filter.

  • Challenge and Hagal text should now be easier to read on larger TVs (this one's for you, Xbox players!)

  • Icons on opponent facing animations should now appear at the correct size.

  • VFX should play when adding agent icons to Dispatch Envoy.

  • The Leader Select screen uses an improved layout for the playmat component buttons in the top right: view Imperium cards, view Techs, view Tleilaxu cards

    • Also, gamepad users should now be able to properly access and select these buttons.

AI Behavior

  • The AI player should no longer use Finesse to lose and immediately regain influence with the same faction.

  • The AI players should make better decisions related to Reclaimed Forces.

Gamepad Support

  • The gamepad selector should no longer flicker when attempting to move from an unusable ability on the Shipping Track.

If you encounter any issues or have questions, reach out to us at Support@DireWolfDigital.com and we’ll be happy to help. And if you haven’t yet, come join our community on Discord and plot your rise to power.

Thanks for playing Dune: Imperium!

Source

Steam News / 16 June 2025

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