Update log
Full Dune: Awakening update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey there Sleepers,
Extracted changes
- Performance
- Gameplay
- Maps
- Store
- Workshop
This update comes with an exciting introduction that you may have seen in our latest developer blog: PvE and PvP Deep Desert instances! We also have changes to Testing Station bosses and loot, performance improvements, various fixes, and more. Take a look, try it out, and let us know what you think!
To assist you with testing, don’t forget to take advantage of the Progression Unlock Panel (only available in the PTC) where aside from getting resources and gear, XP and unlocking Journey chapters, you can unlock faction ranks and crafting materials.
Please note this is still a Work in Progress build and as a result you may found placeholder text and assets in it. This will be polished during the PTC period.
Learn more about our Public Test Clients and how they work here. The best place to discuss the PTC is the relevant Steam Discussion Board and our PTC Discussion channel on Discord.
Highlights
Introduced PvE and PvP Deep Desert instances! All official Worlds will now have at least one PvE and PvP instance of the Deep Desert. More on this under the “Deep Desert and Landsraad” header.
Multiple improvements made to streaming distances to improve performance and memory usage.
Altered drop rate of gear in Testing Stations to not heavily favor specific weapons such as "The Ancient Way" and "Pyrockets", to make the loot drops more fair.
The amount of HP bosses have when fought by groups has been lowered in the Overland Map Testing Stations.
Reduced the drop rate of less desirable items such as Stillsuit pieces to prioritize combat related items.
Added a "Recycle" function to the Base Reconstruction Tool.
Check out the full pach notes here.
Source
