Full notes
Full Dummynation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Troops, researchs, ideologies and many game parameters can now be edited in custom games.
Custom games can now be saved and shared as challenges, in which players have to win without access to the editing features.
Research points production now scales with GDP per capita.
Conquest speed is now considerably reduced when started in the interior of the country rather than near the border.
Urban planning and Economic stimulus now also boost country morale.
Military service now also increases the piercing power of reservists.
Paramilitary now also reduces troop cost scaling when above world average GDP per capita, making troops, especially infantry, cheaper for richer countries.
Data updated to 2025 and several balance tweaks.
Blitz mode
Everything goes faster but there is a time limit.
No defensive alliances.
Game cannot be paused nor manually saved.
Countries are randomly assigned.
Every game affects your score.
Battle Royale
The winner receives half of the bounty, while the rest is distributed to each player based on their strength during the game.
Rating is awarded to each player based on their performance compared to the average performance for that country.
There is a time limit of 100 years, and if it is reached, the game ends without a winner and the full bounty is distributed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
