In this update3
Full notes
Full Dummy Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, Dummy Dungeon has its own soundtrack, created from start to finish by the awesome dude Deadgreenbird. You can check out all of his work, as well as the official soundtrack for the game, here: linktr.ee/deadgreenbird
What changed
- UI and audio
- Fixes
- Gameplay
Dummy Dungeon changes
Music and sound effects
All soundtracks have been expanded and are less monotonous.
Many places in the game have been given completely new soundtracks, so it won't be super quiet anywhere anymore!
The rapier now has unique hit and attack sounds.
Bullets indicators
The indicators display an effect on the screen that shows all bullets outside of your field of vision. By default, it only works on homing bullets. In the options, you can choose how strong this effect should be.
Steam post imageThis orange effect is the indicator. You can also set this for other projectiles!
Other changes
Fixed the position of many fictional book portals, some of which were appearing in walls/ground.
Added effects to melee attacks of mainly ranged opponents.
The animations of several opponents have been changed to make them faster and clearer.
Fixed animations for the Devil and Necromancer in the bar
Improved the appearance of rooms on the minimap
Source
Changelog.gg summarizes and formats this update. How we read updates.
