In this update3
Full notes
Full Dummy Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Events
- Fixes
Dummy Dungeon changes
Memories
The tutorial is now an introduction to the game, with better explained mechanics and more combat. The night market is now twice as big and better explains the basic combat system. Before the game starts, there is an intro explaining that something bad is happening.
During the main mission, special scenes will appear that show changes in the game world. After completing the game, a scene with the ending of the story will appear.
New weapon type: Rapier
10th weapon type. With a rapier, you can move quickly across the battlefield. New weapon effects unique to the rapier have been added.
Weapon Packs
The premium set includes weapons with effects that work very well with purple crystals.
The collection features various crystals that enhance the special attack of your weapons.
Weapons from the scary pack summon spirits and absorb the souls of defeated enemies.
Perks
[New] Energy Crystal
Each activation of the TECH effect increases the charge level, using a special attack discharges the effect and deals more damage (Many previous weapon enhancements and modifiers have been tagged with TECH).
[New] Tornado Amulet
Increase the knockback on every enemy that spawns, all attacks push enemies back.
[Change] Invisible Friends
Invisibility is gone, but it summons the ghost of a defeated enemy and grants a boost to dodge and movement speed.
Locations Rework
New look for the void tree. Since the game now has a storyline, the tree had to undergo a minor change in appearance. It no longer has a regular platform; it is actually one big tree.
The mine has unique mechanics to defend the statue against waves of enemies, which is cool. The problem was that the fight took too long compared to other alternative levels. That's why the mine now has all passages open from the start and has half as many enemy waves.
The rooms in the flying machine have a lot more details. Many enemies have new attacks.
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Book Dimensions
Version 1.0, like other major versions, will change many aspects of the game and ultimately improve many mechanics. One of the new features will be new book dimensions, which are sure to add a lot of interesting events to the game.
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Enemies
Enemies on each floor have been improved. More melee attacks have visual effects. Bosses have improved, clearer animations and changed attacks.
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New Achievements
New Achievements-challenges for the most persistent.
Other Changes
There are many changes, so I have mentioned the most important ones here.
Added all missing animations for each character in the bar.
Added more decorations for characters in the bar.
Added a new effect to all treasure chests.
Changed many shaders and materials (e.g., characters and enemies are brighter in dark rooms).
Added a window with information about the book's fictional dimension.
New merchants have been added to the city among the clouds.
Added clouds to the city among the clouds (not bad)
Selected kisses and starting drinks are saved between runs
Optimized many elements in the bar.
Fixed an issue where shadows disappeared in the Flying Machine
Fixed an issue where additional damage counted twice
Fixed a bug that caused the critical damage chance to be added multiple times.
Some effects and weapons got a new tag: TECH
Many enemies now have improved dungeon movement logic (they will bump into walls less often)
Source
Changelog.gg summarizes and formats this update. How we read updates.
