In this update8
Full notes
Full Duel Corp. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
Duel Corp. changes
To-do Patch v0.8
Simulation, Strategy & Management
▰▰▰▱▱▱▱▱▱▱ 30%
Added village guards destroying camps in background simulation of overworld
Added spawning troups when camp is destroyed
Added village guards in overworld destroying camps in live simulation
Fixed overworld troups of destroyed camps attacking each other
Fixed not spawning combat vfx when guard attacks camp
Fixed bandits not always fleeing when camps are destroyed
NPC Relations & Events
▰▰▰▰▰▰▰▱▱▱ 70%
Added lords and leaders being able to interact with each other and the player with the new event system (calculation still unbalanced needs testing)
Added that interacting with events increases or reduces relations between leaders and the player
Changed Relation-Window to display the new data structure
Split Npc properties into two seperate lists for positive and negative
Split NPC events into two seperate lists for positive and negative (easier to expand later on)
Added being able to add new npc relations
Changed npc event structure
Changed npc property structure
New Content & Requested Features
▰▰▰▱▱▱▱▱▱▱ 30%
Village guards clearing out bandit camps
Steam post image
Source
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