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Steam News23 April 20262mo ago

Weekly Status Report

To-do Patch v0.8 Simulation, Strategy & Management ▰▰▰▱▱▱▱▱▱▱ 30% Added village guards destroying camps in background simulation of overworld Added spawning troups when camp is destroyed Added village guards in overworl

In this update8

Full notes

Full Duel Corp. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Events
added▰▰▰▱▱▱▱▱▱▱ 30%Added village guards destroying camps in background simulation of overworld
added▰▰▰▱▱▱▱▱▱▱ 30%Added spawning troups when camp is destroyed
added▰▰▰▱▱▱▱▱▱▱ 30%Added village guards in overworld destroying camps in live simulation
fixed▰▰▰▱▱▱▱▱▱▱ 30%Fixed overworld troups of destroyed camps attacking each other
fixed▰▰▰▱▱▱▱▱▱▱ 30%Fixed not spawning combat vfx when guard attacks camp
fixed▰▰▰▱▱▱▱▱▱▱ 30%Fixed bandits not always fleeing when camps are destroyed

Duel Corp. changes

addedAdded village guards destroying camps in background simulation of overworld
addedAdded spawning troups when camp is destroyed
addedAdded village guards in overworld destroying camps in live simulation
fixedFixed overworld troups of destroyed camps attacking each other
fixedFixed not spawning combat vfx when guard attacks camp

To-do Patch v0.8

Simulation, Strategy & Management

▰▰▰▱▱▱▱▱▱▱ 30%

  • Added village guards destroying camps in background simulation of overworld

  • Added spawning troups when camp is destroyed

  • Added village guards in overworld destroying camps in live simulation

  • Fixed overworld troups of destroyed camps attacking each other

  • Fixed not spawning combat vfx when guard attacks camp

  • Fixed bandits not always fleeing when camps are destroyed

NPC Relations & Events

▰▰▰▰▰▰▰▱▱▱ 70%

  • Added lords and leaders being able to interact with each other and the player with the new event system (calculation still unbalanced needs testing)

  • Added that interacting with events increases or reduces relations between leaders and the player

  • Changed Relation-Window to display the new data structure

  • Split Npc properties into two seperate lists for positive and negative

  • Split NPC events into two seperate lists for positive and negative (easier to expand later on)

  • Added being able to add new npc relations

  • Changed npc event structure

  • Changed npc property structure

New Content & Requested Features

▰▰▰▱▱▱▱▱▱▱ 30%

Village guards clearing out bandit camps

Steam post image

Source

Steam News / 23 April 2026

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