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Steam News11 March 20263mo ago

More intelligent automatic combat processing

Prioritize killing Automatic combat calculates the damage of all skills and general attacks in advance. If an action can directly kill the enemy, the priority of that action will be raised to the highest.

Full notes

Full 对决深渊:拉提亚Duel Abyss Latia update

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What changed

0 fixes1 addition2 changes0 removals
  • Balance
changedPrioritize killing Automatic combat calculates the damage of all skills and general attacks in advance. If an action can directly kill the enemy, the priority of that action will be raised to the highest.
changedFire gathering logic When unable to kill, automatic combat will prioritize attacking the enemy with the lowest health ratio.
addedIntelligent rescue Automatic combat no longer randomly adds health, but makes decisions based on teammates' health status: Critical moment: When teammate HP<25%, rescue priority is extremely high. Cost effectiveness calculation: Calculate the actual recovery amount and overflow waste amount of drugs/skills. For example, when losing 100HP, automatic combat will prioritize tomatoes over wasting a pumpkin. State release: Prioritize using props to release teammates' negative states, such as poisoning, paralysis, etc.

对决深渊:拉提亚Duel Abyss Latia changes

changedPrioritize killing Automatic combat calculates the damage of all skills and general attacks in advance. If an action can directly kill the enemy, the priority of that action will be raised to the highest.
changedFire gathering logic When unable to kill, automatic combat will prioritize attacking the enemy with the lowest health ratio.
addedIntelligent rescue Automatic combat no longer randomly adds health, but makes decisions based on teammates' health status: Critical moment: When teammate HP<25%, rescue priority is extremely high. Cost effectiveness calculation: Calculate the actual recovery amount and overflow waste amount of drugs/skills. For example, when losing 100HP, automatic combat will prioritize tomatoes over wasting a pumpkin. State release: Prioritize using props to release teammates' negative states, such as poisoning, paralysis, etc.
  1. Prioritize killing Automatic combat calculates the damage of all skills and general attacks in advance. If an action can directly kill the enemy, the priority of that action will be raised to the highest.

  2. Fire gathering logic When unable to kill, automatic combat will prioritize attacking the enemy with the lowest health ratio.

  3. Intelligent rescue Automatic combat no longer randomly adds health, but makes decisions based on teammates' health status: Critical moment: When teammate HP<25%, rescue priority is extremely high.

    Cost effectiveness calculation

    Calculate the actual recovery amount and overflow waste amount of drugs/skills. For example, when losing 100HP, automatic combat will prioritize tomatoes over wasting a pumpkin.

    State release

    Prioritize using props to release teammates' negative states, such as poisoning, paralysis, etc.

  4. Item support Perfect support for monsters and players to use backpack items.

Source

Steam News / 11 March 2026

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