What changed
1 fix0 additions1 change1 removal
- Performance
- Events
- Gameplay
fixedTo celebrate it, the game just received an update fixing some issues with avatars not being loaded in leaderboards, some workshop integration issues, and a couple of crashes have also been fixed. I have also added rich presence and integrated Steam timeline into the game!
changedI've been reading my previous events related to this game's anniversaries and saw I kinda use this opportunity as an update on my game dev journey, which is pretty cool.
removedLast announcement was 2 years ago, and I explained how I was close but not there in my goal of becoming a full-time indie game developer. Here I am to say that I made it, that despite this being a statistically hard and near to impossible milestone, I did it, sales on my games have allowed me to continue doing this as my full-time job every month for nearly the past two years. It is thanks to this game that I made it, that I saw it could be made. It was a hard journey, one full of doubts, fear and uncertainty. Not that those feelings are no longer present, but I now know how to deal with them, they are part of this chapter. This journey is far from over. In some way I feel like it is starting, I won’t say anything about what’s next, but I am really excited to see what the future holds.
Ducks' Wrath changes
fixedTo celebrate it, the game just received an update fixing some issues with avatars not being loaded in leaderboards, some workshop integration issues, and a couple of crashes have also been fixed. I have also added rich presence and integrated Steam timeline into the game!
changedI've been reading my previous events related to this game's anniversaries and saw I kinda use this opportunity as an update on my game dev journey, which is pretty cool.
removedLast announcement was 2 years ago, and I explained how I was close but not there in my goal of becoming a full-time indie game developer. Here I am to say that I made it, that despite this being a statistically hard and near to impossible milestone, I did it, sales on my games have allowed me to continue doing this as my full-time job every month for nearly the past two years. It is thanks to this game that I made it, that I saw it could be made. It was a hard journey, one full of doubts, fear and uncertainty. Not that those feelings are no longer present, but I now know how to deal with them, they are part of this chapter. This journey is far from over. In some way I feel like it is starting, I won’t say anything about what’s next, but I am really excited to see what the future holds.
As the title says, the game came out 5 years ago!
To celebrate it, the game just received an update fixing some issues with avatars not being loaded in leaderboards, some workshop integration issues, and a couple of crashes have also been fixed. I have also added rich presence and integrated Steam timeline into the game!
Oh and the game will be on a 50% discount for a week! 🥳
I've been reading my previous events related to this game's anniversaries and saw I kinda use this opportunity as an update on my game dev journey, which is pretty cool.
Last announcement was 2 years ago, and I explained how I was close but not there in my goal of becoming a full-time indie game developer. Here I am to say that I made it, that despite this being a statistically hard and near to impossible milestone, I did it, sales on my games have allowed me to continue doing this as my full-time job every month for nearly the past two years. It is thanks to this game that I made it, that I saw it could be made. It was a hard journey, one full of doubts, fear and uncertainty. Not that those feelings are no longer present, but I now know how to deal with them, they are part of this chapter. This journey is far from over. In some way I feel like it is starting, I won’t say anything about what’s next, but I am really excited to see what the future holds.
That's it for now, thanks once again for being part of this amazing journey, will forever be grateful!