Full notes
Full Duck Paradox update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Compatibility
New Hubworld Location: "The Lab" -- a "safe" place to experiment with upgrades and mechanics outside of a run!
Balance adjustments to the Boss level for World 1: "EL Alicanteronte"
Upgrades
Added new B-rarity Duckling Upgrade: "Neo Duck" (Allows player to move faster while Krono-Time is active)
Balance adjustments to a number of upgrades
Visuals
New Dash Pixel Art Animation
New Triple Red Duck Enemy Pixel Art
New Animated Background
New Visuals and SFX for the 2 Cannon types (One of them is a Duck Butt)
A DUCKton of Bugfixes!
Improved game stability and controller support.
Improved version control for demo save files.
And more!
Source
Changelog.gg summarizes and formats this update. How we read updates.
