In this update4
Full notes
Full Duck Duck Hotel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- Gameplay
- Balance
- Events
- UI and audio
Duck Duck Hotel changes
DDH gets its first patch!
Tutorial
Fixed an issue where if a player fails the tutorial request, the tutorial becomes soft locked. Time now pauses in the tutorial when a request is active.
Fixed an issue where if a player closed the shop between the "open shop" and "start week" steps, they could not reopen the shop.
Changed wording in tutorial to be a bit more clear. Also added a "controls" step, explaining WASD and E.
Economy
Increased overall money earned (Added a seasonal money multiplier. Lowest multiplier in Spring, highest in Winter)
Lowered the price of a new room to $20/tile, changing the maximum price of a room from $5,000 to $2,000.
Raised the minimum size of a room from 2x2 to 3x3.
Requests
Increased request timer values by 1 second for each season
General
Fixed an issue where player could skip time by pressing certain buttons during the 'Week Starting" screen
Added new music track during the build phase
Fixed issue where families would spawn with empty rooms
New rooms come with one nest
Source
Changelog.gg summarizes and formats this update. How we read updates.
