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Steam News23 April 20262mo ago

Update Notes for April 23

DDH gets its first patch! Tutorial Fixed an issue where if a player fails the tutorial request, the tutorial becomes soft locked. Time now pauses in the tutorial when a request is active.

In this update4

Full notes

Full Duck Duck Hotel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions2 changes0 removals
  • Fixes
  • Store
  • Gameplay
  • Balance
  • Events
  • UI and audio
fixedTutorialFixed an issue where if a player fails the tutorial request, the tutorial becomes soft locked. Time now pauses in the tutorial when a request is active.
fixedTutorialFixed an issue where if a player closed the shop between the "open shop" and "start week" steps, they could not reopen the shop.
addedTutorialChanged wording in tutorial to be a bit more clear. Also added a "controls" step, explaining WASD and E.
addedEconomyIncreased overall money earned (Added a seasonal money multiplier. Lowest multiplier in Spring, highest in Winter)
addedEconomyLowered the price of a new room to $20/tile, changing the maximum price of a room from $5,000 to $2,000.
changedEconomyRaised the minimum size of a room from 2x2 to 3x3.

Duck Duck Hotel changes

fixedFixed an issue where if a player fails the tutorial request, the tutorial becomes soft locked. Time now pauses in the tutorial when a request is active.
fixedFixed an issue where if a player closed the shop between the "open shop" and "start week" steps, they could not reopen the shop.
addedChanged wording in tutorial to be a bit more clear. Also added a "controls" step, explaining WASD and E.
addedIncreased overall money earned (Added a seasonal money multiplier. Lowest multiplier in Spring, highest in Winter)
addedLowered the price of a new room to $20/tile, changing the maximum price of a room from $5,000 to $2,000.

DDH gets its first patch!

Tutorial

  • Fixed an issue where if a player fails the tutorial request, the tutorial becomes soft locked. Time now pauses in the tutorial when a request is active.

  • Fixed an issue where if a player closed the shop between the "open shop" and "start week" steps, they could not reopen the shop.

  • Changed wording in tutorial to be a bit more clear. Also added a "controls" step, explaining WASD and E.

Economy

  • Increased overall money earned (Added a seasonal money multiplier. Lowest multiplier in Spring, highest in Winter)

  • Lowered the price of a new room to $20/tile, changing the maximum price of a room from $5,000 to $2,000.

  • Raised the minimum size of a room from 2x2 to 3x3.

Requests

  • Increased request timer values by 1 second for each season

General

  • Fixed an issue where player could skip time by pressing certain buttons during the 'Week Starting" screen

  • Added new music track during the build phase

  • Fixed issue where families would spawn with empty rooms

  • New rooms come with one nest

Source

Steam News / 23 April 2026

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