Here is a rundown of the changes: Whats new? Nearly everything! We have rebuilt the entire game from scratch. This has lead to improved game performance and a more manageable development process.
Full notes
Full DubWars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Performance
addedHere is a rundown of the changes: Whats new? Nearly everything! We have rebuilt the entire game from scratch. This has lead to improved game performance and a more manageable development process. This version showcases the new art direction for DubWars along with the change in gameplay. Enemy spawns are now scripted and will remain the same throughout each playthrough. Player scores are now directly comparable within each version. Xbox 360 controller support is now available (others coming soon). Now that we have a solid core to work with, future updates will include the addition of the remaining 5 levels along with Boss modes. Difficulty modes have been temporarily removed as we recreate them. We appreciate all of your comments and suggestions and for participating in the DubWars Early Access program.
DubWars changes
addedHere is a rundown of the changes: Whats new? Nearly everything! We have rebuilt the entire game from scratch. This has lead to improved game performance and a more manageable development process. This version showcases the new art direction for DubWars along with the change in gameplay. Enemy spawns are now scripted and will remain the same throughout each playthrough. Player scores are now directly comparable within each version. Xbox 360 controller support is now available (others coming soon). Now that we have a solid core to work with, future updates will include the addition of the remaining 5 levels along with Boss modes. Difficulty modes have been temporarily removed as we recreate them. We appreciate all of your comments and suggestions and for participating in the DubWars Early Access program.
Here is a rundown of the changes: Whats new? Nearly everything! We have rebuilt the entire game from scratch. This has lead to improved game performance and a more manageable development process. This version showcases the new art direction for DubWars along with the change in gameplay. Enemy spawns are now scripted and will remain the same throughout each playthrough. Player scores are now directly comparable within each version. Xbox 360 controller support is now available (others coming soon). Now that we have a solid core to work with, future updates will include the addition of the remaining 5 levels along with Boss modes. Difficulty modes have been temporarily removed as we recreate them. We appreciate all of your comments and suggestions and for participating in the DubWars Early Access program.