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Steam News30 August 20214y ago

The BIG 3.193 Update is finally here!

The final major update just before the end of Early Access has arrived! # Revamped Journey mode with lots of new Perks! Now perks divided into categories (slots) => Active, Passive, Hidden, and Challenge.

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Full Dual Souls: The Last Bearer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Events
  • UI and audio
  • Gameplay
  • Store
changed# Revamped Journey mode with lots of new Perks!Now perks divided into categories (slots) => Active, Passive, Hidden, and Challenge.
changed# Revamped Journey mode with lots of new Perks!Journey mode HUD renewed with showing a lot of data like perk modifiers, stats, boss info.
changed# New Character: Mirei Path #2 (Assassin)Health: 800 (The lowest in the game) - Dragon Rise (QCB,K). Works identical to Mirei #1's. Holding K delays the second attack. - Dagger Toss A/B (QCF,SL/BS). B version uses one Recovery point and is a Force Break. Alternatively, K can be held during A version. * B version throws a second dagger horizontally which can be dash cancelled. * Ground version can not be used more than once in a combo. Second attempt will result in a miss animation. - Shadow Step A/B (D,D,SL/BS). Teleports Mirei when opponent hits her cape. * Holding B,F or U teleports to different locations based on Mirei's location. * Not holding a direction teleports Mirei to the initial location and with more vulnerable frames. * A versions guards low attacks. Can also be performed in air. * Has a cooldown timer. - Mist Dash (QCB,K): Similar to Mirei #1, has SL,BS,D+SL,and D+PW follow-ups. Jump cancellable. D follow-up is identical to Shadow Step B. - Shadow Clone A/B (QCB,SL/BS). Limit break. Holding the button delays the clone's attack. Pressing another button releases the clone. * Hitting Mirei cancels the clone's attack. * Shadow Clones disappear now if Mirei gets hit or guards an attack. - Shadow Vortex D+PW. Identical to Mirei #1, except Down direction must be held in air. - Shadow Deception: Pressing PW immediately after jumps or forward dash spawns Mirei back to the initial location, faking the movement. * Punishable as Mirei appears at the initial locaiton. - Oblivion Strike #1 (QCF,PW). PW can be held to increase the slide distance but decreased total damage. Works as a command grab in the air. - Fan of Knives #2 (QCF,PW). Connecting more than 3 daggers causes opponent to fly at the opposite wall, resulting in a wall slide. - Black Justice #3 (QCB,PW). Shadow Clone's daggers cause great push back and wall hit. * Farewall (B,F,K) performed as a finisher when the opponent hit a wall with the clone's daggers. - Chaos Drive (Shadow Force, D,D,PW). Makes Shadow Clone attacks use no power meter and Dagger Toss attacks always travel horizontally. - Ultimate Power (Shadow Execution, B,F,B,F,PW). Grabs only standing opponents.
added# Ranking Seasons!"Total Score" introduced. Fighting ranked matches will earn you total score and allow you to tier-up (as long as both players are close in skill-level)!
changed# Ranking Seasons!You can spend "Honour Points" to submit your custom colors to be downloaded by other players, host your own tournaments or buy special items from the shop!

Dual Souls: The Last Bearer changes

changedNow perks divided into categories (slots) => Active, Passive, Hidden, and Challenge.
changedJourney mode HUD renewed with showing a lot of data like perk modifiers, stats, boss info.
changedHealth: 800 (The lowest in the game) - Dragon Rise (QCB,K). Works identical to Mirei #1's. Holding K delays the second attack. - Dagger Toss A/B (QCF,SL/BS). B version uses one Recovery point and is a Force Break. Alternatively, K can be held during A version. * B version throws a second dagger horizontally which can be dash cancelled. * Ground version can not be used more than once in a combo. Second attempt will result in a miss animation. - Shadow Step A/B (D,D,SL/BS). Teleports Mirei when opponent hits her cape. * Holding B,F or U teleports to different locations based on Mirei's location. * Not holding a direction teleports Mirei to the initial location and with more vulnerable frames. * A versions guards low attacks. Can also be performed in air. * Has a cooldown timer. - Mist Dash (QCB,K): Similar to Mirei #1, has SL,BS,D+SL,and D+PW follow-ups. Jump cancellable. D follow-up is identical to Shadow Step B. - Shadow Clone A/B (QCB,SL/BS). Limit break. Holding the button delays the clone's attack. Pressing another button releases the clone. * Hitting Mirei cancels the clone's attack. * Shadow Clones disappear now if Mirei gets hit or guards an attack. - Shadow Vortex D+PW. Identical to Mirei #1, except Down direction must be held in air. - Shadow Deception: Pressing PW immediately after jumps or forward dash spawns Mirei back to the initial location, faking the movement. * Punishable as Mirei appears at the initial locaiton. - Oblivion Strike #1 (QCF,PW). PW can be held to increase the slide distance but decreased total damage. Works as a command grab in the air. - Fan of Knives #2 (QCF,PW). Connecting more than 3 daggers causes opponent to fly at the opposite wall, resulting in a wall slide. - Black Justice #3 (QCB,PW). Shadow Clone's daggers cause great push back and wall hit. * Farewall (B,F,K) performed as a finisher when the opponent hit a wall with the clone's daggers. - Chaos Drive (Shadow Force, D,D,PW). Makes Shadow Clone attacks use no power meter and Dagger Toss attacks always travel horizontally. - Ultimate Power (Shadow Execution, B,F,B,F,PW). Grabs only standing opponents.
added"Total Score" introduced. Fighting ranked matches will earn you total score and allow you to tier-up (as long as both players are close in skill-level)!
changedYou can spend "Honour Points" to submit your custom colors to be downloaded by other players, host your own tournaments or buy special items from the shop!

The final major update just before the end of Early Access has arrived!

# Revamped Journey mode with lots of new Perks!

  • Now perks divided into categories (slots) => Active, Passive, Hidden, and Challenge.

  • Boss fights occur every 10 levels.

  • Journey mode HUD renewed with showing a lot of data like perk modifiers, stats, boss info.

  • There are now bonus boss fights that appear occasionally. By taking these optional fights against bosses with a lot higher level differences, you can earn even more medals!

# Game's interface completely renewed.

# New Character: Mirei Path #2 (Assassin)

  • Health800 (The lowest in the game) - Dragon Rise (QCB,K). Works identical to Mirei #1's. Holding K delays the second attack. - Dagger Toss A/B (QCF,SL/BS). B version uses one Recovery point and is a Force Break. Alternatively, K can be held during A version. * B version throws a second dagger horizontally which can be dash cancelled. * Ground version can not be used more than once in a combo. Second attempt will result in a miss animation. - Shadow Step A/B (D,D,SL/BS). Teleports Mirei when opponent hits her cape. * Holding B,F or U teleports to different locations based on Mirei's location. * Not holding a direction teleports Mirei to the initial location and with more vulnerable frames. * A versions guards low attacks. Can also be performed in air. * Has a cooldown timer. - Mist Dash (QCB,K): Similar to Mirei #1, has SL,BS,D+SL,and D+PW follow-ups. Jump cancellable. D follow-up is identical to Shadow Step B. - Shadow Clone A/B (QCB,SL/BS). Limit break. Holding the button delays the clone's attack. Pressing another button releases the clone. * Hitting Mirei cancels the clone's attack. * Shadow Clones disappear now if Mirei gets hit or guards an attack. - Shadow Vortex D+PW. Identical to Mirei #1, except Down direction must be held in air. - Shadow Deception: Pressing PW immediately after jumps or forward dash spawns Mirei back to the initial location, faking the movement. * Punishable as Mirei appears at the initial locaiton. - Oblivion Strike #1 (QCF,PW). PW can be held to increase the slide distance but decreased total damage. Works as a command grab in the air. - Fan of Knives #2 (QCF,PW). Connecting more than 3 daggers causes opponent to fly at the opposite wall, resulting in a wall slide. - Black Justice #3 (QCB,PW). Shadow Clone's daggers cause great push back and wall hit. * Farewall (B,F,K) performed as a finisher when the opponent hit a wall with the clone's daggers. - Chaos Drive (Shadow Force, D,D,PW). Makes Shadow Clone attacks use no power meter and Dagger Toss attacks always travel horizontally. - Ultimate Power (Shadow Execution, B,F,B,F,PW). Grabs only standing opponents.

# Ranking Seasons!

  • Every month ranking points will be reset (Also resets the leaderboards) and the points will be converted into "Honour" points.

  • "Total Score" introduced. Fighting ranked matches will earn you total score and allow you to tier-up (as long as both players are close in skill-level)!

  • Both the winner and the loser may earn total score points! There is no way to lose total points!

  • You can spend "Honour Points" to submit your custom colors to be downloaded by other players, host your own tournaments or buy special items from the shop!

Source

Steam News / 30 August 2021

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