Full notes
Full DSS 2: War Industry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Maps
- Balance
- Performance
DSS 2: War Industry changes
UPDATE Change Log:
Added growing food requirements for ai workerhut building
Ai may build larger cities
improved messages goto buttons
fixed: dark lord player had endless diplomacy
Remade the boss enter event to be placed much smarter
The story factions are placed closer to the player in large maps
added color to minimap enemy/ally
new mode: quick boss
new culture: Wheelwright, //Speed bonus to conscripted carts
increased sharp stick damage 20 > 24
City highlight on faction map
Low xp workers are lost first
The conscript is not locking in until all items are available,
-plus it will take ten seconds to fully lock in, to feel more dynamic
Fixed: Max population recruitment seems to have broken
close cores popup on battle lab, plus exit end screen
3 new achievements
///
/// Bask in the glory, watch your name on the leaderboard
///
leaderboard_glory, //i, t, a
///
/// Alpha warg conscript
///
the_alpha, //i, t, a
///
/// Summon the cannonphant
///
cannonphant, //i, t, a
Mounts will add one minute training time * fixed rare collect opponents crash
The tutorial is faster by adjusting the resources
Wood cutters always pick up some wood
Fixed rare city neighbor array out of bounds crash
Fixed rare get xp crash
fixed:The steel carriage cannot be crafted.
- Food craft rebalancewater cost 8 > 3, output 20 > 25 * Beer increased water use 5 > 8 * fixed terrain search, Array out of Bounds
Source
Changelog.gg summarizes and formats this update. How we read updates.
