In this update5
Full notes
Full DSS 2: War Industry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Store
- Performance
DSS 2: War Industry changes
Mounts update
Capture and breed animals, then use them as mounts!
Soldiers can be any combination of animals, weapons and equipment.
40 new resources.
30 new buildings.
A complete rebalance of the economy.
Steam Input and Steam Deck support.
-See full change log below.
Steam post imageOld saves will break
If you want to finish your old game save, you can use the Steam version manager and roll back to “version_settlers2026”.
Blog
I had two big goals with this update; Animals are an efficient way to increase the visual appeal of the game. All my friends have expressed love for my new critters, so I think that goal was a success!
Second, I wanted players to be able to maintain interest in more cities. Previously, you could have around 5–7 fun, specialized cities before management started to feel like a chore; now, that number is closer to 7–9. The new economy also makes idle cities valuable for tax collecting.
Future plans
Some features were cut to make it in time for the Steam medieval fest; those will be patched in soon.
An online multiplayer update is planned for this summer. To set the right expectations: this will be friends-only co-op games.
Finally, for the autumn, I will try sticking to just polish and quality-of-life improvements.
Happy gaming!
MOUNTS UPDATE - Change log
10 new city cultures
SOLDIER RECRUITING
More options in soldier conscript: man type, shield, animal and wagon.
Adding up to 12 000 000 possible soldier types
Soldiers have gold upkeep, related to their training
Extended recruiting to battle lab and god powers
Skill bonus will now also affect base health (to symbolize better survival skill)
Shields affect damage block, health, move speed and attack speed
Reduced units without shield to 50% damage block
NOBLEMEN
A new man type that can be produced for conscripting
Noble houses now function as housing for noble men
40 NEW RESOURCES
5 New basic resources
3 new wagon types
4 shield types
21 new animals
8 Animal armor types
4 new collectable terrain resources
Conserved food, Extra storage capacity for armies
30 NEW BUILDINGS
Animal farming pens uses breeding and cost upkeep
Item storage
Soldier hall - unlock advanced conscripting
Cesspits with destruction menu
Limit toggle for stockpile
Added farming tab to buildings
Buildings tooltip
Improved farms tooltip
USER INTERFACE
Menu for cesspits
Limit toggle for stockpile
Added farming tab to buildings
Buildings tooltip
Improved farms tooltip
improved multi line content in buttons
Mobility value to represent soldier speed
Army total mobility value, is 20% medium speed + 80% slowest unit
city strength includes soldier defence from walls * Updated soldiers tooltip
Ui for exposing soldier stats
crafting tooltip on some buildings
ACHIEVEMENTS
Knights achievement has been adjusted Leaderboards for city size, victory difficulty and survival time in 350% and 400%
VOXEL EDITOR
Added frame export
Pick works with layers
repaired the animation locks
SYSTEMS * Redesign of the resource stockpile system * Wild animals and trapper buildings to capture them
Animal pens have upkeep
Can breed animals to higher tiers
Resource collecting is limited by storage
Crafting: can produce two different items in one craft
Orchards have their own priority
All worker skills are stored
Cities have a biome status - affects some buildings and animals
ECONOMY REBALANCE
tax reduced to 25%
soldier gold upkeep reduced to 25% (however is zero in retail)
service men upkeep reduced to 40%
guard upkeep reduced to 40%
orchard food produce increased 30 to 50
wheat farm produce increased 30 to 50
XP REBALANCE
The general xp gain is -25%
But lvl1 to lvl2 is increased +50%
Collier has double xp gain - Workers store all xp now, instead of just three
Increased all technologies point costs with about +50%
PERFORMANCE
Diplomacy is converted to a component system, removing around a 1000 references
made a cleaner exit of the multicore process
Worker xp use ECS BOT AI * Auto build will now check for work priorities and resource access on crafting
Rebalanced all auto build options
Better at building up from settlement
TUTORIAL
Shorter and more streamlined tutorial * settler tutorial on unclaimed area
STEAM INPUT * Added support for Switch, Steam and PS controllers (layouts not done)
Will store previous control setup
Players can choose between mouse mode (free cursor) or controller mode (lock cursor to center)
reduced move speed during build mode
option to lock mouse to window
options for edge push, and added active push
mouse pointers are instanced (for split screen)
I changed the cloud setup to no longer copy all files
removed logs for performance
added patches
tooltip flips when hitting right side
DECK SUPPORT - BETA
added button icons for the deck
added mini map scale option
steam deck starts at ui scale 1.5, smaller mini map, and puts the deck controls as first suggestion
scroll in-game
links controller to mouse, if only one player
complete official Deck layout (except editors)
Source
Changelog.gg summarizes and formats this update. How we read updates.
