Full notes
Full Dry Meadow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Dry Meadow changes
[IMPORTANT NOTICE]: This update is not save-game compatible with version 1.0, so if you had already begun playing, please start a new game. Apologies for anyone who was in progress through the demo.
Greetings all.
Small update to Dry Meadow Demo released.
Changelog:
A lightcaster (flashlight) can now be found from a semi-hidden side area.
Small geometry/3D-model tweaks to the level for some performance boost.
Some code adjustments, similarly for a slight performance increase.
UI/UX improvements, added colors to some log texts for better readability.
Added hand icons to majority of environmental items, should decrease "pixel hunting".
Bumfires and Hideout campfires now last a little longer.
There's also some additional tweaks and fixes that are too small to mention here.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
