Full notes
Full Drunkonauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Security
- Gameplay
- Balance
- Performance
- Maps
Thank you to everyone who participated in the Winter Open Beta and provided feedback!
Since the Open Beta ended, we have been working on some issues based on the feedback you shared with us. Below is a summary of the changes we've made so far:
「 ✦ Gameplay Fixes and Adjustments ✦ 」
Item Exploit Fixed
Fixed an issue where players could rapidly spam the throw and equip actions with the same item. This allowed the item to be thrown and caught almost instantly.
Jetpack and Crouch Interaction Updated
Crouching while using the jetpack now increases gravity. This allows players to descend in a more controlled way.
Auto-Aim Limited
The auto-aim angle is now capped. This prevents unrealistic targeting and improves fairness.
Host Jump Value Rebalanced
The jump value on the host was previously reduced too much. It has now been adjusted to improve gameplay consistency.
「 ✦ Performance and Graphics ✦ 」
VSync Resource Usage
When VSync was set to OFF, the game used excessive resources. This behavior has been addressed. VSync is now set to ON by default when launching the game.
「 ✦ Map Improvements ✦ 」
Jungle Map Camera Adjustments
The camera angle and behavior on the Jungle map have been adjusted. Further refinements may be added in future updates.
We will continue monitoring feedback and making improvements.
Thank you again for testing and helping us improve Drunkonauts! 💙
Stay tuned for some big news! And join Our Discord Community to be the first one to hear the news: https://discord.gg/gBqqWPwj5k
With love,
The ECS Team 💜
Source
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