Full notes
Full Drunk-Fu: Wasted Masters update
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What changed
- Gameplay
- Server
- Performance
- Fixes
Drunk-Fu: Wasted Masters changes
We are getting closer to getting Drunk-Fu: Wasted Masters in shape! A new build has been uploaded and it has lots of tweaks. The gameplay is getting quite close to what we want it to be in the final release. Couple of game modes still missing, but those need some extra care before we get them to you guys!
Six of the eight levels coming for the release are quite polished. Do tell us which ones are your favorites and what more you’d like! Short video showcasing the levels: https://youtu.be/NK9dPXRmsqQ Join our Discord server: https://discordapp.com/invite/yJHUB4T New features:
Completely redone Diner-level!
Completely redone Saloon-level!
Completely redone Chimney-level!
Heavy attack direction indicator
Completely new soundtracks for the levels (some levels still pending, sorry!)
Fixes & tweaks
Iterated visual effects
Multiplayer handling is more robust
Adjusted Goon collider sizes for funnier combat
Level polish & performance optimization all around
D-pad now moves the character
General combat tweakage for more Impact
Improved user handling
Multiplayer should work for up to 8 players now
Added floating to midsummer & beachbar
Fixed crash when pathfinder & AI conflicted in Midsummer
Resized bottles to be of a more reasonable scale
Fixed visual effects to work more properly online
Adjusted punchtrails to fit the new combat system
General stability & performance improvements
Iterated arena-camera system. Feedback welcome!
Source
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