Full notes
Full Drunk-Fu: Wasted Masters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
The new GET SMASHED-patch has been released. Go download it and join our Discord to tell what you think: https://discordapp.com/invite/yJHUB4T
GET SMASHED! -mode
Hits get progressively stronger as the goons take further hits. There is a limited duration and the one who gets most KO’s wins. Players respawn after ring outs.
Control iteration
Instead of each arm being controlled separately, we have introduced a Fast & Heavy attack system with a dodge on the side. The iteration allows for quite the wacky combos and flying drunk fu. We have also changed the controls to use the front facing buttons. This is still a work in progress, but do tell us what you think of the direction.
Levels
Since the last update we have added the new level Helipad to the game. Beach bar & chimney have also been rebuilt from the ground up and midsummer got some polish on it. We have also culled some of the older game modes that got senseless with the system updates - the levels currently only in use in Swarm will be iterated to fit the new system.
Other tweaks:
AI updated to better work with the new system (still suicidal) Removed healing platforms from levels Fixed colliders in levels Network syncing fixes Reordered levels in the selection menu Adjusted KO trigger sizes Fixed crosshair visibilities Updated game mode descriptions Updated control maps for loading screen Updated tips for loading screen Updated plugins We are working on Drunk Fu (almost) full time again, so expect more updates to come with a faster pace!
Source
Changelog.gg summarizes and formats this update. How we read updates.
