Full notes
Full Drunk Builder Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
This major update redefines Drunk Builder. The game has been completely rebuilt from the ground up with a new concept and redesigned mechanics.
Key Changes:
New Core Gameplay: One player is the foreman; other players cooperate to pass the bottle without getting caught
Asymmetric Multiplayer: Drinking workers vs foreman with observation, suspicion, and investigation mechanics.
Suspicion & Investigation Systems: Searches take time, players can escape, and mistakes have consequences.
NPCs: NPCs now provide dynamic distraction and uncertainty, making gameplay more strategic.
Stability & Performance: Fully rewritten systems for smoother gameplay and less bugs.
2 Maps: Snow and Classic one
This update changes the way Drunk Builder is played entirely, creating a more strategic, tense, and fun multiplayer experience.
New Gameplay Loop:
Blend in with NPCs, drink secretly with your friends, and don’t let the Foreman find the bottle!
Source
Changelog.gg summarizes and formats this update. How we read updates.
