Full notes
Full DRUDGE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
- Store
As mentioned in the previous update, save files from earlier versions are not supported in this patch ːsteamdeadpanː. If you would like to finish your playthrough, you can find instructions on how to install a previous version below in the patch notes ːsteamhappyː.
➕ Added
Completely reworked inventory system
Added a quick-access panel for equipped slots. This brings item information to the main screen. For example, you can now see your axe durability during combat. It also removes the need to constantly open the inventory to check equipped items. The panel visibility can be toggled in settings
Added new item drop logic. Items should now calculate collisions more reliably and no longer fall through walls
Added fallback drop logic. If there is not enough space, the item will try to drop closer to the player
Implemented proper item insertion order in the inventory. Previously it was partially working and more of a workaround. Now equipped items always go into appropriate slots if available. For example, a flashlight goes into the flashlight slot, and trash goes into backpack slots, etc.
Added notification when trying to move an item into an incompatible slot
Added notification when trying to expand inventory beyond the maximum slot limit
Added a subtle glow to the player if all collar lights are off, preventing situations where the player is left without any light source
Added notification when attempting to pry open a locked door if a crowbar is in the inventory but not equipped
Added the ability to read translations of some graffiti
Added the ability to equip armor directly from hands without drag & drop. Useful in combat: you can assign armor to a slot beforehand and quickly swap it via hotbar
Added the ability to drink water directly from the hotbar (same logic as armor)
🔧 Fixed
Fixed inability to move or look around after dying from a fall
Fixed large belt model size when dropped
Fixed inventory UI elements blocking drag & drop
Fixed headshots on zombies sometimes not registering correctly
Fixed an electrical panel stuck inside a wall in one of the lower-level starting rooms
Fixed notification text overflow depending on localization
Fixed decals in the lower part of the elevator shaft
Fixed materials on some pipes and a panel that were missing metal properties
Fixed cases where hidden equipped items were still treated as visible
Fixed incorrect decals appearing on the pet
Potential fix for a very rare bug that could cause the game to crash when entering Sector 0
✨ Improvements & Tweaks
Replaced trash category icons (previous ones were AI-generated)
Changed item rotation controls: now Q and E instead of mouse wheel (rebindable)
Added ability to place items on the terminal
Added ability to wipe a graffiti inside the upper part of the elevator shaft
Reduced gas intensity. Transparency now depends on difficulty: Hard -35%, Medium -40%, Easy -50%
“Drop All” moved above “Drop” as it is used more often
Added LODs for belts
Reduced gas mask dark vignette by 15%
Improved zombie animation performance
Centered middle collar light
Increased render distance of Distributor Door [A]
Added save validation logic for unsupported save versions
Improved render distance for plush chicken toy
Paint roller moved from Equipment to Paint category in the shop
💾 Selecting an older game version
Right-click the game in your library and select “Properties.”Steam post image
Go to “Game Versions & Betas” and choose the desired version, for example 0.8.1.Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
