Full notes
Full DRUDGE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Added a zombie appearance variation system. Most changes won’t be very noticeable, but now I can, for example, choose different T-shirts, different prints on them, or decide whether a zombie wears a hat or not.
Changed the zombie spawn system on lower levels. Now I can balance the spawn chances of different zombie types when needed, instead of it being completely random like before.
Slightly increased the size of the armored zombie so it stands out better from the others, since it has slightly higher HP.
Fixed some spots in the warehouse pipe where small items could get stuck.
Improved and optimized collision for the blue lockers in Sorting Room A.
Removed locks from electrical boxes that cannot be interacted with, as they could confuse some players.
Fixed body part distortion on hoodie zombies after death.
Objects can now be placed on white beams and on the outer part of the ceiling hole in the storage area (for example, paintings, lamps, etc.).
Fixed some locked doors that still loaded the lock object after being opened and saved.
Fixed electrical panels on lower levels in one of the starting rooms that could cause flickering in a nearby room.
Fixed a very rare notification bug that could occur when an item breaks.
Added a backpack pickup check: you can no longer pick up a backpack if your inventory is already fully upgraded.
Fixed the very last inventory slot that was deleting any item placed in it.
Increased the render distance of plywood in the warehouse.
Source
Changelog.gg summarizes and formats this update. How we read updates.
