In this update4
Full notes
Full Drosoph Hotel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Events
- Store
Drosoph Hotel changes
Hi Hotel Managers!
We are proud to announce that the Official Early Access "0.9.6.0" Patch is out! As we updated Unity 5 to Unity 2018, we had to reorganise and re-check everything in the game. Mythic Chest is extremely excited for this release. This release is packed full of new content, bug fixes, optimizations, and game balancing.
Official Early Access "0.9.6.0" Release Notes!
Global
New Main Menu
Bloom added
Cursor locked to screen
Framerate limit: 60
Story mode(Victim mode)
Speed and base stamina increased for Chris, Lizzy and John
New animations: weapon handling for John
Added Melee for John
New weapon sounds for John
Introduction to Chris
New Effects to announce where you can you the Red Flask
Main Characters can't see what is behind them
New prompt for hiding
Furniture size changes in the kitchen
New dialogue interactions
New messages
New ambient sounds
New ambient music
Reworked all the lights
You can see new events with the Ouija Lens
Speed increased to some enemies in Lizzy part
Zombies color saturation
Added Zombie worker with the yellow jacket
Removed some obtacles in the mine
Buttons tutorials rearranged
Dinner table size changes in the Dinning Room
Save spots rearranged for Lizzy
New Cinematics
Missions
Ghostly messages
Monster in wheelchair in Lizzy part
Crawl monster in new places
Added brightness settings
New video in the Movie Theatre
A lot of internal fixes
*The Official Early Access "0.9.6.0" Patch is not compatible with previous save game data in Story Mode. We inform you that this save game data will be deleted with this update.
Endless mode and Survival mode
Esc pauses the game
Monster mode
Brutaliser with Monster mode
New animations
Monsters can heal with brutaliser
Monsters can sprint in monster mode
Blood added when Brutaliser
Store Room available since the beginning
New tutorials
New sounds
Destroy room button available
Destination of guests and monsters when you select them
"Close Door" time ending reminder
Closed Door shown in map
Monsters patrol reworked
New skins for guests
New Teleport guests skill
A lot of internal fixes
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Source
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