Full notes
Full Drop: Save the Forest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
This week I wanted to make drop fully playable with all kind of gamepads.
I tried to integrate the controls with the old input system, but the button mapping change from PS to Xbox,
So I introduced the new input system, and set the project to use both systems. With the new one I can address directly “the button on east, south, west...
In this way I could, for example, write a simple function that activates a UI button after an input action, and define this action directly from a dropdown menu in the inspector. Super convenient!
So I set the gamepad buttons for the stages and some menus, to make the navigation easier.
I draw and add the graphics for the buttons, using the xbox standard, and this is the result (Youtube Short)
I’m happy about the result I obtained, the gameplay feels more enjoyable. If I can give an advice to my past self I would suggest to use the new input system from the beginning, so all inputs are integrated in one place.
Source
Changelog.gg summarizes and formats this update. How we read updates.
