In this update8
Full notes
Full Drop Pockets update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
Drop Pockets changes
The largest content update for Drop Pockets has finally arrived!!
Also I'm not dead!
I want to extend my gratitude to everyone who has played Drop Pockets, and who waited patiently for this update to arrive. This is a huge update and took a lot longer than I thought to put together. Thank you all very much, I hope you enjoy it.
TLDR:
Added 15 new pool sharks (+50% total shark count!)
Added a bunch of new items
All stackable ball effects no longer stack and now multiply base score. Items have been added to raise a ball's base score. This functions the same way as hot stacks, but is no longer limited to multiples of 10. Pocket effects has been similarly changed.
To avoid confusion between sinks (score limit) and sinks (ball entering pocket,) sinks (score limit) have been renamed to health.
Spoilers below!
Proper patch notes:
NEW SHARKS
Unlocked by default:
スイカ
Drops a random fruit ball when any ball is scored
Unlocked by default:
] The Late Count Gerald
Drops a cursed candle ball. Candle is snuffed if sunk. Snuffing candle permanently curses cue ball
[Unlocked by default:
Fat Goblin Princess
Enlarges half the table balls every turn
Unlocked by winning a run on Classic felt:
False Idol Girl
The first ball sunk is removed from stash (cue and 8 balls excluded)
Unlocked by winning a run on Honorable felt:
The Allegations
Cue ball is shot backwards
Unlocked by winning a run on Exhibition felt:
Yellow Paint
Points to two random pockets every turn, only chosen pockets score sunk balls
Unlocked by winning a run on Secondhand felt:
Loan Shark
Changes the table into a realtime stock tracker, multiplies all score based on stock prices
Unlocked by winning a run on Neglected felt:
Escape Artist
Closes all pockets if the cue is shot with too much power
Unlocked by winning a run on Tournament felt:
Photo Mode
Stops all ball movement after 1 second
Unlocked by winning a run on Funky felt:
Did you See it?
Drops a random number of invisible 8 balls
Unlocked by defeating HE'S GOT A BOMB:
Bunker Bunnies
Bombards the table with air strike missiles
Unlocked by defeating Mind Goblin:
Updog
Adds reversed gravity to the cue ball
Unlocked by defeating John Souls:
Hazmatthew
Drops two Chernoballs. Chernoballs permanently disable sunk pocket.
Unlocked by defeating Step-Shadow:
Renaissance Fairy
Places teleporting portals on the table
Unlocked by defeating Government Drone:
Job Application
Locks inventory, cues and chalks cannot be swapped
NEW ITEMS
Unlocked by default:
Food ball: Olive - 8 ball with return scoring
Space ball: Demon core - 1.5x to all points, 10% chance to lose 2 health when hit, 8 ball
Junk ball: Magic Eight Ball - Increases a random pocket's points by 8 at the start of each round
Polish: +10 points to a selected ball
Polish: +$5 to a selected ball
Pocket modifier: +5 points to selected pocket
Pocket modifier: +$2 to selected pocket
Chalk: All returns score an additional time
Chalk: All shatters score an additional time
Unlocked by defeating
Fat Goblin Princess
:
The Fattest Goblin, junk ball: +3 points when scoring food balls - junk ball
Unlocked by defeating
Job Application
:
Jawbreaker, food ball: Also scores as an iron ball
Unlocked by defeating
Renaissance Fairy
:
Pom-pom, sport ball: +2 base points to every racked sport ball at the start of each round
Unlocked by defeating
Photo Mode
:
Fountain rack: all balls return at the table center
Unlocked by defeating
Did you see it?
:
duct-taped cue rack: 40% chance to reform shattered balls
Unlocked by defeating
Hazmatthew
:
Headstone rack: 2x all sink points, no return scoring
Unlocked by defeating
False Idol Girl
:
Blasphemous glowstick cue: Adds a random pocket scoring when any ball shatters
Unlocked by defeating
The Late Count Gerald
:
Candle cue: Hot balls now triple base score
Unlocked by defeating
Yellow Paint
:
Trident cue: 3x points if at exactly three sinks remaining
Unlocked by defeating
Updog
:
The Square Hole pocket: +2 base points when scoring
Unlocked by defeating
Bunker Bunnies
:
Bunker pocket: +5 base points to a random ball when any ball shatters. Cannot be opened
Unlocked by defeating
Loan Shark
:
Tornado pocket: 2x points, only open during shark phase
Unlocked by defeating
The Allegations
:
Chalk: +$1 when balls hit the table walls
Unlocked by defeating
Escape Artist
:
Chalk: Increase base pocket score by 2 when sinking, only when shooting at low power
Unlocked by defeating
スイカ
:
Chalk: Adds ball cash to base points when scoring
BALANCE
Hot ball now doubles ball base points and is no longer stackable
Gilded ball now doubles ball base cash and is no longer stackable
Poisoned ball now halves ball base points and is no longer stackable
Stinky ball now halves ball base cash and is no longer stackable
Cursed ball is no longer stackable
Curse has been added to the pool of stall penalties
Base point reductions have been added to the pool of stall penalties
Base cash reductions have been added to the pool of stall penalties
Oba Doball now has return scoring
Fireball now increases pocket base score by 5 when sunk
Gold nugget now increases pocket base cash by 2 when sunk
Sun now increases pocket base score by 5 when sunk
Venus now increases base score by 10 at the start of each round
Rack slots now start at $5 and increase by $1 with every purchase
Hot pockets now double pocket base points
Gilded pockets now double pocket base cash
Washing machine pocket now only removes stinky, poisoned, and cursed from sunk balls.
Rot pocket now nullifies negative multiplier and triples base cash when scoring stinky balls
MISC
The score limit has been renamed from sinks to health. Functionally the same thing, changed to be less confusing and let "sink" exclusively mean "when a ball enters a pocket"
"Thanks for coming" achievement has three new guest shark requirements
Added difficulty and game time to results screen
Added a new music track to the unlocks menu
FIXES
Fixed some items not properly showing their unlock requirement
Fixed an issue where reloading into a round would prevent balls from returning on a scratch
Fixed an issue where the game would lock up when viewing more details on a stinky ball
Fixed the small ball info displaying inaccurate numbers
Fixed a typo in Mercury's description
Slight tweak to the tutorial to account for shop overhaul
And finally, to everyone who made it to the bottom of the patch notes, I want to thank you one more time. There was an adjustment period to this little game's reception, and I've just been learning as I go. (For example, I've learned that bulk adding sharks like this is not a good idea for consistent updates)
You all have blessed me with a successful year that I never thought I'd see.
Here's to the next one.
Source
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