Full notes
Full Drop Pockets update
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What changed
- Store
- Gameplay
- UI and audio
- Fixes
Drop Pockets changes
Pocket viewer now shows current pocket modifications visually
Added text and visual clarification to pocket viewer when purchasing pocket items
Chalk prices in the shop are now $1 per use, higher use counts are more rare
Chalks now compile uses instead of creating separate objects in the inventory
Added a default chalk with infinite uses
Added a restart button to the pause menu
Tournament felt now starts a round with 15 sinks and sinks do not reset when entering shark phase
Added 3 new chalks
+10 points per shark defeated (Unlocked by default)
+50 points when at 1 sink remaining (Unlocked by defeating Blue-Crested Whipper Willow)
+25 points per 8 ball in the rack (Unlocked by defeating April)
Fixed Double Barrel Shotgun cue having chargeable shots when aim is locked
Fixed Bullet Chamber pocket
Fixed "weed reference 2: the second weed reference" achievement only unlocking after purchasing prize pool tokens
Fixed Prize Ball giving prize pool tokens beyond the maximum
Fixed Penrose rack not activating The Cool S cue
Fixed The Cool S cue not activating Tesseract chalk
Fixed Tesseract chalk not activating Penrose rack
Fixed a softlock when dropping prize pool tokens only into inactive slots
Fixed part of prize pool remaining visible when exiting during prize selection and starting a new run
Fixed stalls resetting when shark phase starts on Exhibition and Tournament felts
Changed inverted tooltips to better clarify their effect
Source
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