Full notes
Full Drop Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Welcome Back Pilots!
We have a new Demo patch ready to go!
First, I wanted to thank everyone who has been playing the game, sharing feedback and bug reports, leaving demo reviews, and spreading the word about Drop Command to other Mech gaming enthusiasts. I am very grateful for all of the kind words and encouragement that you have been sending our way, as well as the suggestions for improvement.
Without further ado, here is what's new in Patch v0.1.77!
Civilian Structures:
Pilot Portraits:
And tons more!
Check out the full patch notes below.
Patch Notes:
New Features:
Custom unit loadouts are now saved between missions
Updated save system to use System.Guid for file name uniqueness
Improved unit AI
Added new building textures to Facilities
Added pilot portraits
Added loading screen details for civilian settlements
Added settings menu option: Enable Dwellings (disable for faster load times)
Tuned star map zoom+pan speed+acceleration
Fixed Bugs:
Defend Hovertrain missions now end early if no hostiles remain
Orbital Cannons no longer prevent friendly dropships from landing nearby
Buildings no longer float above terrain in some situations
Fleets can no longer accidentally move to unrevealed stars
Auto turrets no longer target civilian structures
Missiles no longer keep the Missile Guidance buff when returned to object pool
When player unit dies, heading indicator map icons now correctly disappear
Stars from starmap now properly hidden while mission is ending
Source
Changelog.gg summarizes and formats this update. How we read updates.
