In this update6
Full notes
Full Drop and Grow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
Drop and Grow changes
Quality Update!
For an improved user experience
MUSIC
First of all, I'd like to share that ALL PREVIOUS MUSIC has been removed and REPLACED with the known copyright claim free king of music KEVIN MACLEOD.
This is for the content creators out there. You can now safely create content on Drop and Grow without any extra hassle. (Apologies)
Cursor
Easily the most controversial feature in this super chill game about growing plants.
There are now Left Handed and Right Handed cursor options.
In addition, the cursor changes to a writing quill when navigating menus, saving the dew drop leaf for gameplay exclusively.
I do realize that the pointer being on the bottom is STILL against the extremely common convention everyone is used to. I will be keeping a close eye on the cursor reactions and will adjust appropriately.
Improvements / Changes
Options Menu restructured into Tabs (may be expanded upon in future)
Audio
Gameplay
UI Art Upscaled
Upgrade Overhaul
Most Upgrade Icons are now colored
Most Upgrade Icons include a modification indicator symbol for improved signaling
Some Upgrade Descriptions have been re-written for better clarity
Some key words have been 'colorized' in upgrade descriptions (English only)
Transparent Dither Amount Increased to more easily see behind large objects
Amazing New Water Shader (more improvements coming)
Wind Shader Improved and added to Bushes & Flowers
Added New Backgrounds!
Backgrounds will now change after a variable amount of days. Hope this add some more visual variety and keeps things feeling fresh.
Balance Changes
Slight changes to early Upgrade Costs (Demo Version)
Slight changes to Goal Thresholds (Demo Version - The 'Ending' should now be more achievable)
Bug Fixes
Fixed one reasonably nasty bug regarding the upgrade menu and loading into multiple saves. Now the upgrade menu should display properly when loading more than one save file without closing the game down first.
Main Menu Highlight should now reset when returning to the main menu
Previous Changes
Just in case you may have missed the previous small (un-announced) updates, here's what they covered.
New Sprite Art for Tiles and Tile Objects
Replaced all background music (as stated above)
Support for Ultra Wide monitors
Source
Changelog.gg summarizes and formats this update. How we read updates.
