Full notes
Full Drones of War: FPV Drone Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Balance
- Performance
- Server
Drones of War: FPV Drone Simulator changes
UPDATE: READY FOR COMBAT?
New Content and Maps
- Jungle MapA new map featuring convoys and dense vegetation has been added for the Attack mode.
- Trench MapA new strategic map featuring trench structures has been added for the Attack mode.
- Karting Circuits MapA new race-oriented map focused on time trials with a checkpoint system.
- Skydagger ToycaA fixed-wing UAV has been added with its own unique flight dynamics and data.
- Skydagger 15PlusAn 8-rotor version of the 15” model has been added.
- Skydagger MiniSkydagger's Mini Drone has been added with its unique design.
Jungle Map
Trench Map
Karting Race Map
Interface (UI-UX)
Main Menu Design: Completely modernized and renewed in terms of level design and visuals.
- General UI UpdateAll menus and interface elements have been redesigned to match the new visual language.
- Glitch EffectGlitch effects have been added to drone transitions in the menu.
Preview Blur: A blur effect has been applied behind the drone preview models in the menu to create a sense of depth.
- Intro TrailerA promotional video has been added to the game's initial opening sequence.
- Control GuideA visual guide has been added to the "Control" menu to help learn key assignments and functions (RC - Gamepad - Keyboard & Mouse).
Controller Animations: The controller model in the control menu has been enriched with animations to visualize all physical button assignments.
Dynamic Scoreboard: The redesigned scoreboard is now dynamic, allowing separate tracking of tank, soldier, and vehicle kills.
Flight Time Tracking: Previously continuous flight time now updates instantly only while the UAV is in the air.
New Main Menu
Gameplay and Controls
New Key Assignments: Thermal vision and Lock Kit features are now controllable via the keyboard.
Gamepad Support: Full gamepad control support has been integrated into the system.
Speed Normalization: UAV speed responses for keyboard and controller inputs have been synchronized and normalized.
- Launch PlatformA new specialized launch station design has been added for the Skydagger Toyca model.
- Dynamic Spawn SystemSpecific spawn points have been defined that change according to the selected vehicle type (Drone or Fixed Wing).
Variable Damage Radius: Area damage and environmental destruction intensity have been scaled according to drone types.
Universal Spawn and Spectating: The ability to spectate and spawn drones in all game modes has been activated.
- Slow-Motion KamikazeA slow-motion effect and zoom feature that activates at the moment of a kamikaze hit have been added.
- Explosion Blast EffectA pressure wave (blast) effect has been added after explosive detonations.
AI Balancing: Enemy unit accuracy and hit rates have been optimized for game balance.
- Enhanced Hit ImpactPhysics-based dismemberment effects have been added for enemy units during kamikaze attacks (AI body parts can now be severed).
New Fixed Wings
Development and Optimization
- Material ImprovementMaterial and texture qualities of all objects have been adjusted to increase visual harmony.
Map Optimization: Existing maps have been reorganized with performance improvements and design revisions for "infinity."
Calibration Revision: A simpler, more understandable, and dynamic structure (2 buttons) has been implemented for the calibration menu.
- Analog Signal ImprovementOn-screen analog noise/signal effects have been adjusted for a more realistic appearance.
- Flight DynamicsFlight dynamics affecting the gliding and maneuvering capabilities of UAVs have been improved.
- Sound AdjustmentsDrone engine sounds have been adjusted, and special glider sounds have been created for the Skydagger Toyca.
- Bug FixesErrors regarding volume muting and sudden sound changes have been resolved.
Infrastructure Changes
UAV System Architecture: The existing UAV infrastructure has been completely replaced with a modular structure, allowing for fast and stable integration of all future aircraft.
Multiplayer Dynamic Infrastructure: Network synchronization preparations required for the transition to a multiplayer system have been developed.
Push Impact System: A physics-based damage infrastructure capable of dealing area-of-effect damage has been included.
Removed Features
- Explosion DelayThe delay at the moment of explosion has been removed for instant response.
- Animated Camera RotationCamera rotation animations that restricted user control after an explosion have been disabled.
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Source
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