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Steam News12 October 20169y ago

UPDATE REPORT

Drone Zero Gravity Update What to expect once the update is available? AUDIO Fixed issue with SFX and MUSIC sliders not saving position and volume SFX mix improved overall - mid to low frequency build up lowered Adjuste

Full notes

Full Drone Zero Gravity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes13 additions10 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Events
changedDrone Zero Gravity UpdateWhat to expect once the update is available? AUDIO
fixedDrone Zero Gravity UpdateFixed issue with SFX and MUSIC sliders not saving position and volume
changedDrone Zero Gravity UpdateSFX mix improved overall - mid to low frequency build up lowered
changedDrone Zero Gravity UpdateAdjusted projectiles SFX
changedDrone Zero Gravity UpdateTamed issue where some SFX (i.e. mines) stacked causing an overload in volume
addedDrone Zero Gravity UpdateAdded additional SFX overall

Drone Zero Gravity Update

What to expect once the update is available? AUDIO

  • Fixed issue with SFX and MUSIC sliders not saving position and volume

  • SFX mix improved overall - mid to low frequency build up lowered

  • Adjusted projectiles SFX

  • Tamed issue where some SFX (i.e. mines) stacked causing an overload in volume

  • Added additional SFX overall

  • Added 8 additional instrumentals to soundtrack in expansion

ENVIRONMENT

  • Included some daytime levels in expansion

GAMEPAD

  • Added rumble feedback - work in progress

  • Added input detection (keyboard or gamepad) for screen prompts

GAMEPLAY

  • Added 10 additional levels

  • Created an invincibility state for a short duration so the player can’t die immediately after respawning if another enemy deals a deadly blow

  • Added some skip buttons for certain scenes – still in progress

  • Revised interactive tutorial on gameplay basics and added a video tutorial on how the two checkpoint systems work for the first release and the story expansion

  • Improved some balancing

  • Added some new enemy types

GRAPHICS/SETTINGS

  • Fixed bloom issue related to skybox that varied in brightness between lower and higher graphical settings

  • Added additional experimental setting “Snazzy Effects” that adds additional post processing effect to add some artistic flare

  • Added ambient occlusion

HUD/INTERFACE

  • Added a subtle visual cue to the bottom of the screen when an attackable enemy is in range

  • Improved style cohesiveness throughout HUD and menus

VFX

  • Improved art for projectiles

  • Improved players lamp

  • Tamed camera shake on some events

  • Added additional snazzy effects to enemies when destroyed

OTHER

  • Added some additional Steam Achievements

Source

Steam News / 12 October 2016

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